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Part of Modern Horizons 3
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#15 in Black Commander Staples
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Enchantment
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Modern Horizons 3 (MH3)
Live Play Data
Ripples of Undeath
4%
Live Inclusion
Times Brought
892
Decks Running
467
Median Cast Turn
4.0
Drawn → Played
69%
Format
First-cast turn
n=152
8%
T1
24%
T2
16%
T3
12%
T4
11%
T5
26%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
12
On curve
32%
(36 / 152 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
895 brought · 392 playersBrought to game
895
Ever drawn
219
Reached battlefield
152
Still on board at game end
117
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 34% of the time (n=144) , vs 25% when it never left the library (n=500).
When players drew this card but left it in hand, they won 34% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +1.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
306 instances2.3%
Library
38.2%
Battlefield
33.3%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
39 decks
-
2
Betor, Ancestor's Voice
28 decks
-
3
Terra, Herald of Hope
27 decks
-
4
Thranduil, the Elvenking
19 decks
-
5
Anikthea, Hand of Erebos
15 decks
-
6
Squall, SeeD Mercenary
11 decks
-
7
Baron Helmut Zemo
10 decks
-
8
The Beamtown Bullies
10 decks
-
9
Coram, the Undertaker
9 decks
-
10
Shilgengar, Sire of Famine
8 decks
Card text
Ripples of Undeath
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Modern Horizons 3 (MH3)
·
Rare
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Illustrated by Ben Wootten
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.