Ripples of Undeath
Found in 4% of tracked Commander decks, Ripples of Undeath is cast 68% of the time when drawn, with a median first-cast turn of 3.
Ripples of Undeath shows up in 4% of Commander decks tracked on Playgroup Live. At 2 mana, it lands early and starts filling the graveyard immediately, making it a consistent engine piece in self-mill and graveyard-value strategies.
When a copy reaches a player's hand, it is cast 68% of the time before the game ends. That is a solid execution rate for a non-interactive enchantment. The median first-cast turn is 3, though the distribution stretches as late as turn 12, reflecting that late-drawn copies can go uncast if the game closes out. Once on the battlefield, stickiness sits at 72%, which is consistent with a low-threat enchantment that opponents often choose not to prioritize removing.
The commander distribution is broad. Data from 285 distinct players keeps the signal well-spread. Teval, the Balanced Scale and Betor, Ancestor's Voice lead the count-by-deck list, pointing to graveyard-synergy strategies in Sultai and Abzan color identities as the primary homes. The card is legal in Commander, Legacy, Modern, Vintage, and several other formats, though its home on Playgroup Live is firmly in Commander pods.
- 4% of tracked Commander decks include Ripples of Undeath
- 68% of drawn copies are cast before the game ends
- T3 median first-cast turn across observed games
- 72% battlefield stickiness once the enchantment resolves
- 285 distinct players have brought this card to a tracked game, a well-spread dataset
First-cast turn
n=101The "good card" funnel
589 brought · 285 playersOf 589 copies brought to games, 148 were drawn, 101 were cast, and 72% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 29% of the time (n=97) , vs 25% when it never left the library (n=328).
When players drew this card but left it in hand, they won 35% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval -5.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
207 instancesMost of the library-zone instances reflect copies that were never drawn in 572 tracked games, a structural reality of 100-card singleton rather than a statement about the card's power level.
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
28 decks
-
2
Betor, Ancestor's Voice
25 decks
-
3
Terra, Herald of Hope
13 decks
-
4
Anikthea, Hand of Erebos
10 decks
-
5
Squall, SeeD Mercenary
9 decks
-
6
Thranduil, the Elvenking
9 decks
-
7
Baron Helmut Zemo
7 decks
-
8
Disa the Restless
7 decks
-
9
The Necrobloom
7 decks
-
10
Sin, Spira's Punishment
6 decks
Teval and Betor lead the count, but the list spans ten commanders across at least five color combinations, showing Ripples of Undeath fits a wide range of graveyard strategies rather than a single archetype.