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Ripples of Undeath card art
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Ripples of Undeath

{1} {B} · Enchantment · Modern Horizons 3 (MH3)
2%
Decklist Inclusion
Times Brought
305
Decks Running
181
In Decks
1517
Decklist Inclusion
2%
Format

Final zone distribution

111 instances
1.8%
Library
30.6%
Battlefield
35.1%
Graveyard
12.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

308 brought · 155 players
Brought to game
308
Ever drawn
83
Reached battlefield
51
Still on board at game end
34

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 29% of the time (n=50) , vs 24% when it never left the library (n=180).

When players drew this card but left it in hand, they won 34% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.7pp; 95% confidence interval -8.3pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
10%
T1
24%
T2
16%
T3
10%
T4
8%
T5
25%
T6-9
8%
T10+
Median 4 P25 2 · P75 7 · max 12
On curve 33% (12 / 51 cast on T2) Cast same turn as drawn 49%
51 of 100 times cast 51%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.