auto_awesome
#1 in Orzhov Commander Staples
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Legendary Creature — Human Soldier
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March of the Machine: The Aftermath (MAT)
Live Play Data
Jirina, Dauntless General
1%
Live Inclusion
Times Brought
297
Decks Running
106
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=51
0%
T1
4%
T2
14%
T3
6%
T4
20%
T5
47%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
4%
(2 / 51 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
297 brought · 112 playersBrought to game
297
Ever drawn
72
Reached battlefield
51
Still on board at game end
26
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 41% of the time (n=48) , vs 29% when it never left the library (n=185).
When players drew this card but left it in hand, they won 19% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval -3.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances3.7%
Library
32.1%
Battlefield
32.1%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Ardbert, Warrior of Darkness
18 decks
-
2
Squall, SeeD Mercenary
17 decks
-
3
Terra, Herald of Hope
17 decks
-
4
Jodah, the Unifier
9 decks
-
5
MacCready, Lamplight Mayor
7 decks
-
6
Trynn, Champion of Freedom
5 decks
-
7
General Kudro of Drannith
4 decks
-
8
Sefris of the Hidden Ways
4 decks
-
9
Silvar, Devourer of the Free
4 decks
-
10
Commissar Severina Raine
3 decks
Card text
Jirina, Dauntless General
Legendary Creature — Human Soldier
When Jirina enters, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
2 / 2
March of the Machine: The Aftermath (MAT)
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Rare
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Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.