Loran of the Third Path
8% of tracked Commander decks run Loran of the Third Path. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 6.0.
Loran of the Third Path appears in 8% of Commander decks tracked on Playgroup Live, across 285 of the 3662 distinct decks that have played a recorded game. That puts her in a niche but consistent role: a 3-mana white creature that earns her slot through immediate artifact-or-enchantment removal on entry and a repeatable group-draw ability that pressures the table without giving any single opponent an unfair advantage.
The key behavioral signal is draw-to-play rate. 73% of drawn Lorans are cast before the game ends. Median first cast lands on turn 6.0, which tracks with her 3-mana cost and the reality that she rarely shows up in opening hands. Players who do find her tend to move quickly: median time from draw to cast is just one turn, though the same-turn cast rate of 28% suggests she often waits one beat, likely for mana or a clean window.
Battlefield stickiness of 43% is below the all-card average, which reflects her role as a removal target. A 2/1 body with vigilance draws immediate answers in many pods. Her value is front-loaded on the enter-the-battlefield trigger, so even a quick removal response still nets the controller an artifact or enchantment destruction. The tap draw ability is a long-game upside that many Lorans never reach.
- 8% of tracked Commander decks include Loran of the Third Path
- 73% of drawn Lorans are cast before the game ends
- T6.0 median first-cast turn across all tracked games
- 43% battlefield stickiness once cast, reflecting her high threat profile
- 249 distinct players have brought Loran to a tracked game, a well-spread sample
- 27% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=100The "good card" funnel
509 brought · 249 playersOf 509 Lorans brought to tracked games, 137 were drawn, 100 of those were cast, and 43% of cast copies survived to end of game.
Players who cast this card win 32% of the time (n=98) , vs 29% when it never left the library (n=345).
When players drew this card but left it in hand, they won 29% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.8pp; 95% confidence interval -5.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instancesMost Lorans never leave the library, which is expected for any singleton in a 100-card deck. Among copies that were seen, graveyard finishes outpace battlefield finishes, consistent with her status as a removal priority once she resolves.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
40 decks
-
2
Queen Marchesa
11 decks
-
3
Arabella, Abandoned Doll
10 decks
-
4
Anti-Venom, Horrifying Healer
9 decks
-
5
Nelly Borca, Impulsive Accuser
9 decks
-
6
Terra, Herald of Hope
7 decks
-
7
Kwain, Itinerant Meddler
6 decks
-
8
Brago, King Eternal
5 decks
-
9
Éowyn, Shieldmaiden
5 decks
-
10
Captain America, Living Legend
4 decks
Ms. Bumbleflower accounts for a large share of Loran decks in the dataset, but the commander list spans at least six different color identities, showing her appeal reaches well beyond any single archetype.