Dance of the Dead card art
Card Preview

Dance of the Dead

{1} {B} · Enchantment — Aura · Masters Edition II (ME2)
1%
Decklist Inclusion
Times Brought
218
Decks Running
109
In Decks
733
Decklist Inclusion
1%
Format
Card text
Dance of the Dead card

Dance of the Dead

{1} {B}
Enchantment — Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Masters Edition II (ME2) · Uncommon · Illustrated by Randy Gallegos

Final zone distribution

80 instances
1.3%
Library
8.8%
Battlefield
41.3%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

218 brought · 98 players
Brought to game
218
Ever drawn
65
Reached battlefield
32
Still on board at game end
7

Once cast, 22% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.9pp

Players who cast this card win 46% of the time (n=32) , vs 24% when it never left the library (n=125).

When players drew this card but left it in hand, they won 36% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +21.9pp; 95% confidence interval +4.9pp to +38.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
13%
T3
19%
T4
16%
T5
44%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 8 · max 23
On curve 0% (0 / 32 cast on T2) Cast same turn as drawn 16%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.