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Part of Modern Horizons 3
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#20 in Blue Commander Staples
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Ugin's Binding
1%
Live Inclusion
Times Brought
225
Decks Running
111
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=39
0%
T1
0%
T2
3%
T3
5%
T4
15%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
3%
(1 / 39 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
225 brought · 101 playersBrought to game
225
Ever drawn
64
Reached battlefield
39
Still on board at game end
5
≥ -8.4pp
Players who cast this card win 36% of the time (n=38) , vs 28% when it never left the library (n=140).
When players drew this card but left it in hand, they won 44% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -8.4pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances1.5%
Library
7.7%
Battlefield
43.1%
Graveyard
18.5%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
61 decks
-
2
Animar, Soul of Elements
8 decks
-
3
Azlask, the Swelling Scourge
8 decks
-
4
Lady Octopus, Inspired Inventor
3 decks
-
5
Aloy, Savior of Meridian
2 decks
-
6
Jin-Gitaxias // The Great Synthesis
2 decks
-
7
Kinnan, Bonder Prodigy
2 decks
-
8
Teval, Arbiter of Virtue
2 decks
-
9
Vela the Night-Clad
2 decks
-
10
Whtz, the Bibliophile
2 decks
Card text
Ugin's Binding
Instant
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Drew Baker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.