collections_bookmark Part of Modern Horizons 3 auto_awesome #15 in White Commander Staples
Witch Enchanter // Witch-Blessed Meadow card art
Live Play Data

Witch Enchanter // Witch-Blessed Meadow

Creature — Human Warlock // Land · Modern Horizons 3 (MH3)
8%
Live Inclusion
Times Brought
5844
Decks Running
2389
Median Cast Turn
6.0
Drawn → Played
66%
Format

First-cast turn

n=1016
4%
T1
3%
T2
8%
T3
12%
T4
15%
T5
47%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 21
On curve 27% (121 / 1016 cast on T4) Cast same turn as drawn 35%

The "good card" funnel

5846 brought · 1604 players
Brought to game
5846
Ever drawn
1547
Reached battlefield
1016
Still on board at game end
627

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 34% of the time (n=945) , vs 28% when it never left the library (n=3671).

When players drew this card but left it in hand, they won 31% (n=477).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.2pp; 95% confidence interval +3.0pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1713 instances
2.7%
Library
36.6%
Battlefield
29.8%
Graveyard
6.6%
Exile

Commanders that played this card

in tracked games
Card text
Witch Enchanter // Witch-Blessed Meadow card Witch Enchanter // Witch-Blessed Meadow back face

Witch Enchanter

{3} {W}
Creature — Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
2 / 2

Witch-Blessed Meadow

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Tyler Walpole

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.