collections_bookmark Part of Modern Horizons 3 auto_awesome #15 in White Commander Staples
Witch Enchanter // Witch-Blessed Meadow card art
Live Play Data

Witch Enchanter // Witch-Blessed Meadow

Creature — Human Warlock // Land · Modern Horizons 3 (MH3)
8%
Live Inclusion
Times Brought
4700
Decks Running
1959
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=803
4%
T1
5%
T2
7%
T3
14%
T4
16%
T5
45%
T6-9
9%
T10+
Median 6 P25 4 · P75 8 · max 21
On curve 30% (111 / 803 cast on T4) Cast same turn as drawn 34%

The "good card" funnel

4702 brought · 1347 players
Brought to game
4702
Ever drawn
1229
Reached battlefield
803
Still on board at game end
502

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.8pp

Players who cast this card win 35% of the time (n=746) , vs 28% when it never left the library (n=2969).

When players drew this card but left it in hand, they won 32% (n=391).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.4pp; 95% confidence interval +2.8pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1377 instances
2.6%
Library
36.5%
Battlefield
29.9%
Graveyard
6.6%
Exile

Commanders that played this card

in tracked games
Card text
Witch Enchanter // Witch-Blessed Meadow card Witch Enchanter // Witch-Blessed Meadow back face

Witch Enchanter

{3} {W}
Creature — Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
2 / 2

Witch-Blessed Meadow

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Tyler Walpole

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.