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Part of Duskmourn: House of Horror
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#6 in Simic Commander Staples
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Legendary Creature — Serpent
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Aesi, Tyrant of Gyre Strait
1%
Decklist Inclusion
Times Brought
549
Decks Running
263
In Decks
1773
Decklist Inclusion
1%
Format
Card text
Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
5 / 5
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Viktor Titov
Final zone distribution
244 instances3.3%
Library
48.8%
Battlefield
16.8%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
50 decks
-
2
Kiora, Sovereign of the Deep
14 decks
-
3
Yarok, the Desecrated
13 decks
-
4
Teval, the Balanced Scale
12 decks
-
5
Omnath, Locus of Creation
11 decks
-
6
Zimone, Mystery Unraveler
11 decks
-
7
Flubs, the Fool
8 decks
-
8
Homer, the Hermit
8 decks
-
9
Kenessos, Priest of Thassa
8 decks
-
10
Koma, Cosmos Serpent
8 decks
The "good card" funnel
550 brought · 240 playersBrought to game
550
Ever drawn
126
Reached battlefield
94
Still on board at game end
119
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 40% of the time (n=88) , vs 26% when it never left the library (n=331).
When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.4pp; 95% confidence interval +4.2pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94
1%
T1
0%
T2
3%
T3
2%
T4
14%
T5
73%
T6-9
6%
T10+
Median
7.0
P25
6
· P75
8
· max
18
On curve
43%
(21 / 94 cast on T6)
Cast same turn as drawn
34%
94 of 100 times cast
94%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.