Goblin Bombardment
42% of games where Goblin Bombardment resolved ended in a win for the caster, a +13.2 percentage-point lift over games where it stayed in the library, across 124 tracked participations.
Goblin Bombardment sits in 5% of Commander decks tracked on Playgroup Live, a niche but deliberate slot for red strategies that generate expendable creatures. Across 845 tracked games, casters post a 42% win rate versus 28% when the card never left the library. That +13.2 percentage-point gap is a meaningful early signal, though both sample sizes remain directional rather than conclusive.
The cast profile tells its own story. Median first cast lands on turn 5, later than a 2-mana card might suggest. Only 18% of casts land exactly on curve. Players tend to hold it: the median copy sits in hand for a full turn before being played, and 36% of instances that were drawn and cast were played the same turn they were drawn. That patience makes sense for a card that needs a creature-generating engine already in motion to pay off.
Goblin Bombardment is legal in Commander and is not banned in any format where it is legal. Its home is squarely in red token or sacrifice strategies, and the top commander list reflects that: Krenko, Mob Boss leads by a wide margin, followed by sacrifice-synergy commanders across Jund and Mardu color identities.
- 5% of tracked Commander decks include Goblin Bombardment
- T5 median first-cast turn, later than its 2-mana cost implies
- 69% of drawn copies reached the battlefield before the game ended
- 42% win rate in games where Goblin Bombardment was cast
- 76% battlefield stickiness once it resolves
- 362 distinct players have brought this card to a tracked game
First-cast turn
n=137The "good card" funnel
887 brought · 362 playersOf 887 Goblin Bombardments brought to games, 198 were drawn, 137 of those were cast, and 76% of cast copies stayed on the battlefield through the end of the game.
Players who cast this card win 42% of the time (n=124) , vs 28% when it never left the library (n=569).
When players drew this card but left it in hand, they won 25% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval +4.7pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
218 instancesMost copies end the game on the battlefield or in hand, a sign that Goblin Bombardment stays relevant once it resolves rather than being sacrificed away or answered quickly.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
82 decks
-
2
Zada, Hedron Grinder
24 decks
-
3
Atla Palani, Nest Tender
23 decks
-
4
Xyris, the Writhing Storm
19 decks
-
5
Caesar, Legion's Emperor
11 decks
-
6
The Great Goblin
10 decks
-
7
Ovika, Enigma Goliath
9 decks
-
8
Prossh, Skyraider of Kher
9 decks
-
9
Zurgo Stormrender
9 decks
-
10
Korvold, Fae-Cursed King
7 decks
Krenko, Mob Boss dominates the commander list by deck count, but the spread across goblin, token, and sacrifice commanders from mono-red to Jund shows this card is not a one-archetype slot.