auto_awesome
#17 in White Commander Staples
·
Instant
·
Kaldheim Commander (KHC)
Live Play Data
Cosmic Intervention
1%
Live Inclusion
Times Brought
399
Decks Running
217
Median Cast Turn
9
Drawn → Played
31%
Format
First-cast turn
n=33
3%
T1
0%
T2
0%
T3
6%
T4
0%
T5
45%
T6-9
45%
T10+
Median
9
P25
7
· P75
11
· max
18
On curve
9%
(2 / 33 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
399 brought · 197 playersBrought to game
399
Ever drawn
106
Reached battlefield
33
Still on board at game end
11
≥ +1.9pp
Players who cast this card win 45% of the time (n=32) , vs 26% when it never left the library (n=239).
When players drew this card but left it in hand, they won 28% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.9pp; 95% confidence interval +1.9pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances2.4%
Library
8.7%
Battlefield
29.9%
Graveyard
20.5%
Exile
Commanders that played this card
in tracked games-
1
Kellan, the Kid
15 decks
-
2
Tom Bombadil
13 decks
-
3
Elesh Norn, Mother of Machines
11 decks
-
4
Fire Lord Zuko
11 decks
-
5
Ranar the Ever-Watchful
10 decks
-
6
Giada, Font of Hope
9 decks
-
7
Atogatog
5 decks
-
8
Kratos, Stoic Father
5 decks
-
9
Niko, Light of Hope
5 decks
-
10
Sythis, Harvest's Hand
5 decks
Card text
Cosmic Intervention
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.