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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Chthonian Nightmare
1%
Live Inclusion
Times Brought
487
Decks Running
251
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=58
5%
T1
9%
T2
7%
T3
7%
T4
19%
T5
50%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
14%
(5 / 58 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
487 brought · 224 playersBrought to game
487
Ever drawn
105
Reached battlefield
58
Still on board at game end
27
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 24% of the time (n=50) , vs 23% when it never left the library (n=320).
When players drew this card but left it in hand, they won 43% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -11.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances3.3%
Library
22.0%
Battlefield
17.9%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
28 decks
-
2
Uugguu, the Omniplasm
16 decks
-
3
Teval, the Balanced Scale
9 decks
-
4
Teysa Karlov
8 decks
-
5
Meren of Clan Nel Toth
6 decks
-
6
Rakdos, the Muscle
6 decks
-
7
The Great Goblin
6 decks
-
8
Blech, Loafing Pest
5 decks
-
9
Caesar, Legion's Emperor
5 decks
-
10
Vren, the Relentless
5 decks
Card text
Chthonian Nightmare
Enchantment
When this enchantment enters, you get 

(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Josu Solano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.