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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Card Preview
Chthonian Nightmare
1%
Decklist Inclusion
Times Brought
193
Decks Running
112
In Decks
765
Decklist Inclusion
1%
Format
Card text
Chthonian Nightmare
Enchantment
When this enchantment enters, you get 

(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Josu Solano
Final zone distribution
51 instances3.9%
Library
21.6%
Battlefield
17.6%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
-
2
Rakdos, the Muscle
4 decks
-
3
Teval, the Balanced Scale
4 decks
-
4
Teysa Karlov
4 decks
-
5
Caesar, Legion's Emperor
3 decks
-
6
Marchesa, the Black Rose
3 decks
-
7
Meren of Clan Nel Toth
3 decks
-
8
Sméagol, Helpful Guide
3 decks
-
9
Tayam, Luminous Enigma
3 decks
-
10
The Great Goblin
3 decks
The "good card" funnel
193 brought · 100 playersBrought to game
193
Ever drawn
44
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 39% of the time (n=20) , vs 20% when it never left the library (n=123).
When players drew this card but left it in hand, they won 53% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.7pp; 95% confidence interval -1.8pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
4%
T2
0%
T3
9%
T4
22%
T5
52%
T6-9
9%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
9%
(1 / 23 cast on T2)
Cast same turn as drawn
32%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.