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Part of Secrets of Strixhaven
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#8 in Golgari Commander Staples
·
Sorcery
·
Secrets of Strixhaven (SOS)
Live Play Data
Vicious Rivalry
1%
Live Inclusion
Times Brought
182
Decks Running
85
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
7%
T4
14%
T5
66%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
7%
(2 / 29 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
182 brought · 78 playersBrought to game
182
Ever drawn
50
Reached battlefield
29
Still on board at game end
3
≥ -13.1pp
Players who cast this card win 34% of the time (n=23) , vs 27% when it never left the library (n=111).
When players drew this card but left it in hand, they won 26% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -13.1pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
5.1%
Battlefield
54.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
11 decks
-
2
Blech, Loafing Pest
7 decks
-
3
Dina, Essence Brewer
6 decks
-
4
Ygra, Eater of All
6 decks
-
5
Dina, Soul Steeper
4 decks
-
6
Glarb, Calamity's Augur
4 decks
-
7
Kotis, the Fangkeeper
4 decks
-
8
Niv-Mizzet Reborn
4 decks
-
9
Witherbloom, the Balancer
3 decks
-
10
Auntie Ool, Cursewretch
2 decks
Card text
Vicious Rivalry
Sorcery
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.