collections_bookmark
Part of Secrets of Strixhaven
auto_awesome
#2 in Golgari Commander Staples
format_list_numbered
#6 Golgari board wipe
·
Sorcery
·
Secrets of Strixhaven (SOS)
Live Play Data
Vicious Rivalry
1%
Live Inclusion
Times Brought
241
Decks Running
98
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
6%
T4
23%
T5
57%
T6-9
14%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
6%
(2 / 35 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
241 brought · 89 playersBrought to game
241
Ever drawn
66
Reached battlefield
35
Still on board at game end
4
≥ -11.2pp
Players who cast this card win 34% of the time (n=29) , vs 27% when it never left the library (n=146).
When players drew this card but left it in hand, they won 35% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -11.2pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances1.2%
Library
4.8%
Battlefield
56.6%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
14 decks
-
2
Blech, Loafing Pest
8 decks
-
3
Dina, Essence Brewer
6 decks
-
4
Ygra, Eater of All
6 decks
-
5
Dina, Soul Steeper
5 decks
-
6
Glarb, Calamity's Augur
5 decks
-
7
Kotis, the Fangkeeper
4 decks
-
8
Niv-Mizzet Reborn
4 decks
-
9
Witherbloom, the Balancer
4 decks
-
10
Auntie Ool, Cursewretch
2 decks
Card text
Vicious Rivalry
Sorcery
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.