Fell the Profane // Fell Mire card art
Live Play Data

Fell the Profane // Fell Mire

Instant // Land · Modern Horizons 3 (MH3)
6%
Deck Inclusion
Games Tracked
175
Decks Running
122
Median Cast Turn
6
Drawn → Played
63%

44% win rate when cast versus 35% when it stays in the library: Fell the Profane // Fell Mire shows an 8.7-point positive delta across 25 cast instances on Playgroup Live, an early directional signal that playing the card helps.

Fell the Profane // Fell Mire sits in 5.7% of tracked Commander decks on Playgroup Live. That narrow inclusion rate reflects its double-faced design: it is a modal card that asks players to choose between an instant-speed removal spell and a tapped black-producing land, and only black-heavy strategies consistently want both halves.

The clearest signal in the data is the win-rate delta. Participations where the card was cast closed at a 44% win rate across 25 observations. Participations where it sat uncast in the library closed at 35% across 102 observations. That 8.7-point gap is directional rather than conclusive at this sample size, but it is consistent with the card pulling real weight when it resolves. Battlefield stickiness of 64% is lower than format all-stars, which makes sense for an instant that is removed or countered rather than a permanent.

The top-commander distribution spans Korvold, Liliana, Phenax, and several Esper-range commanders, confirming the card travels wherever black mana is available and graveyard or life-drain synergies reward flexible interaction.

At a glance
  • 5.7% inclusion rate across tracked Commander decks
  • 67.6% of drawn copies are cast before the game ends
  • +8.7pp win-rate lift when cast vs. when it stays in the library
  • T6 median first-cast turn, spread wide from T1 to T12
  • 64% battlefield stickiness once the card resolves
  • 28% of drawn copies cast the same turn they are drawn

First-cast turn

n=31
3%
T1
10%
T2
10%
T3
13%
T4
10%
T5
48%
T6-9
6%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 13% (4 / 31 cast on T4) Cast same turn as drawn 23%

The "good card" funnel

195 brought · 91 players
Brought to game
195
Ever drawn
49
Reached battlefield
31
Still on board at game end
18
63%

Of 144 copies brought to games, 37 were drawn and 25 of those were cast, a 68% draw-to-play rate that holds up despite the card often waiting a turn or two in hand before resolving.

+2.8pp

Players who cast this card win 31% of the time (n=31) , vs 29% when it never left the library (n=137).

Final zone distribution

195 instances
70.8%
Library
9.2%
Battlefield
11.3%
Graveyard
4.1%
Exile

102 of 144 brought copies never left the library, a structural feature of 100-card singleton; the 16 battlefield copies and 15 graveyard copies represent the card's dual permanent and instant modes playing out as expected.

Top commanders running this card

by deck count

Korvold leads at 7 decks but the list spreads quickly across 10 commanders in 6 different color combinations, a sign that Fell the Profane travels broadly through black rather than concentrating in one archetype.

Frequently Asked
How often is Fell the Profane // Fell Mire drawn in a Commander game?

Across 144 deck-participations tracked on Playgroup Live, the card was drawn in 25.7% of them, producing 37 drawn instances total. That draw rate is slightly above the structural baseline for a singleton in a 100-card deck, which hovers around 24-25% for non-tutored cards. Of those 37 drawn instances, 25 were eventually cast, giving a draw-to-play rate of roughly 68%.

What does the win-rate delta actually tell us?

Participations where Fell the Profane // Fell Mire was cast won 44% of the time (11 wins in 25 games). Participations where it sat in the library all game won 35% of the time (36 wins in 102 games). The 8.7-point gap is the most honest measure of whether playing the card helps, because it controls for deck quality. With 25 cast observations the signal is directional, not statistically conclusive, but it points in a consistent positive direction.

What turn does the card typically get played?

Median first-cast turn is 6, with a p25 of turn 3 and a p75 of turn 8. The wide spread reflects the card's dual nature: players sometimes play Fell Mire as a land early in the game and cast Fell the Profane as a removal spell later. Only 28% of drawn copies are cast on the same turn they are drawn, and the median hand-to-cast delay is 2 turns, suggesting players are waiting for the right moment rather than slamming it immediately.

Is Fell the Profane // Fell Mire legal in Commander?

Yes. Fell the Profane // Fell Mire from Modern Horizons 3 is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.

Why does battlefield stickiness look low at 64%?

Battlefield stickiness measures how often a card is still on the battlefield when the game ends, relative to the number of times it was cast. For an instant like Fell the Profane, stickiness is low by design: the spell resolves, does its work, and goes to the graveyard. The 64% figure reflects copies that resolved as the land half, Fell Mire, which can stick around, mixed with instant casts that naturally end up in the graveyard. The final-zone data confirms this: 15 copies ended in the graveyard and 16 on the battlefield out of 44 observed instances.

Which commanders most commonly pair with this card?

Korvold, Fae-Cursed King leads with 7 decks, followed by Liliana, Heretical Healer at 6 and Phenax, God of Deception at 5. The list spans Jund, mono-black, Dimir, and Esper strategies, showing the card earns its slot wherever black is available and flexible interaction or graveyard synergy is valued. No single archetype dominates, which points to the card's general utility rather than a narrow combo role.