collections_bookmark Part of Modern Horizons 3
Fell the Profane // Fell Mire card art
Live Play Data

Fell the Profane // Fell Mire

Instant // Land · Modern Horizons 3 (MH3)
9%
Live Inclusion
Times Brought
684
Decks Running
398
Median Cast Turn
6.0
Drawn → Played
65%
Format

Fell the Profane // Fell Mire appears in 9% of tracked Commander decks on Playgroup Live, and 65% of drawn copies reach the cast step, with a median first-cast turn of 6.0.

Fell the Profane // Fell Mire is a modal double-faced card from Modern Horizons 3: an instant that destroys a non-creature, non-land permanent on one face, and a black-producing land on the other. That flexibility is exactly why it shows up in 9% of the 4221 tracked Commander decks in Playgroup Live's dataset, across 398 distinct lists.

The draw-to-play rate sits at 65%, which is directionally solid for a card that competes with lands for a deck slot. Median first cast lands on turn 6.0, consistent with players holding it until a target presents itself rather than deploying it the first chance they get. The hand-to-cast delay averages around 2 turns, which reflects both deliberate timing and game-length effects on late draws.

The dataset is well-distributed across 289 unique players, with no single contributor accounting for more than a small slice of tracked instances. That spread gives the play-pattern data reasonable directional value, even as Playgroup Live's overall game count stays modest.

At a glance
  • 9% of tracked Commander decks include Fell the Profane // Fell Mire
  • 26% draw rate across tracked game participations
  • 65% of drawn copies were cast before the game ended
  • T6.0 median first-cast turn
  • 289 unique players have brought this card to a tracked game

First-cast turn

n=114
4%
T1
4%
T2
12%
T3
11%
T4
16%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 31% (13 / 114 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

684 brought · 289 players
Brought to game
684
Ever drawn
175
Reached battlefield
114
Still on board at game end
53
65%

Of 684 copies brought to tracked games, 175 were drawn and 114 of those were cast, a funnel that reflects both the 100-card singleton variance and deliberate timing on when to fire the instant.

≥ -6.1pp

Players who cast this card win 28% of the time (n=112) , vs 26% when it never left the library (n=455).

When players drew this card but left it in hand, they won 37% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.6pp; 95% confidence interval -6.1pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

209 instances
1.4%
Library
25.4%
Battlefield
43.5%
Graveyard
10.5%
Exile

Most tracked copies of Fell the Profane // Fell Mire finish in the graveyard after resolving as an instant, with a meaningful share still on the battlefield as a land, and only a small number stranded in hand or exiled.

Commanders that played this card

in tracked games

The commander distribution is spread across at least ten distinct commanders with no single pairing dominating, which is consistent with a broadly playable black utility piece rather than a narrow combo piece.

Frequently Asked

How often is Fell the Profane // Fell Mire drawn in a Commander game?
Across 624 tracked games where this card was in the deck, it was drawn 26% of the time. That figure is typical for a singleton in a 100-card deck. Of 175 total drawn instances, 65% were cast before the game concluded. The remainder were mostly late draws that never found a window before the game ended.
What turn does Fell the Profane usually get cast?
Median first cast lands on turn 6.0 in multiplayer Commander games tracked on Playgroup Live. The interquartile range runs from turn 4 to turn 8, which reflects that players often hold the instant face for a relevant target rather than playing the land face immediately. The mean sits a little higher than the median, pulled by occasional very late casts.
Does casting Fell the Profane actually improve your win rate?
In 112 participations where this card reached the cast step, the normalized win rate was 28%, compared to 26% in 455 participations where it stayed in the library. The difference is a small positive signal, but both sample sizes put this firmly in directional territory. Read it as an early signal rather than a proven edge.
Is Fell the Profane // Fell Mire legal in Commander?
Yes. Fell the Profane // Fell Mire is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Gladiator, Oathbreaker, and Brawl. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no format bans or restrictions on this card in the formats where it is legal.
Which commanders most often pair with Fell the Profane // Fell Mire?
In the Playgroup Live multiplayer dataset, the top commanders paired with this card include Witherbloom, the Balancer and Betor, Ancestor's Voice at 8 and 7 decks respectively, followed by Y'shtola, Night's Blessed and Yuriko, the Tiger's Shadow. The spread across many different commanders suggests the card fits broadly across black-inclusive strategies rather than serving as a narrow piece in one archetype.
Why does a double-faced instant-land see Commander play?
The core appeal is flexibility. In Commander's 100-card singleton format, every slot is a choice, and modal double-faced cards let you fill two roles with one slot. Fell the Profane's instant face handles problematic artifacts and enchantments, which black has historically struggled to interact with. The land face means it's never a complete blank in the opening hand. That combined utility is why it shows up across a wide range of black commanders on Playgroup Live.