The Soul Stone card art
Live Play Data

The Soul Stone

{1} {B} · Legendary Artifact — Infinity Stone · Marvel's Spider-Man (SPM)
4%
Live Inclusion
Times Brought
705
Decks Running
339
Median Cast Turn
5
Drawn → Played
79%
Format

79% of drawn Soul Stones are cast before the game ends, and decks that resolve it win 35% of the time versus 24% when it stays buried in the library.

The Soul Stone is a mythic black artifact from Marvel's Spider-Man that doubles as mana acceleration and a repeating reanimation engine once harnessed. Across 668 tracked multiplayer Commander games on Playgroup Live, 79% of copies that reached a player's hand were cast before the game concluded.

The cast-versus-library win-rate gap sits at +11.0 percentage points: 35% when the Stone resolved versus 24% when it never left the library. Both sample sizes are large enough to treat this as a meaningful directional signal, though Playgroup Live's dataset is still growing and the gap should be read as early evidence rather than a settled conclusion. Median first cast lands on turn 5, which is late relative to its 2-mana cost, consistent with players drawing it after the early game has passed.

The Stone fits most naturally into mono-black and black-heavy shells that can supply the 7-mana activation cost and want a steady stream of creatures returning from the graveyard. Its indestructible body also provides a durable mana rock in the early turns before harnessing becomes relevant. At 4% inclusion across tracked decks, it is a focused staple rather than a universal one, concentrated in reanimator and villain-tribal strategies.

At a glance
  • 4% of tracked Commander decks include The Soul Stone
  • 79% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 35% win rate in games where The Soul Stone resolved
  • 81% battlefield stickiness once cast, reflecting its indestructible body
  • 286 distinct players have brought The Soul Stone to a tracked game

First-cast turn

n=151
7%
T1
20%
T2
14%
T3
8%
T4
14%
T5
27%
T6-9
10%
T10+
Median 5 P25 2 · P75 7 · max 16
On curve 27% (30 / 151 cast on T2) Cast same turn as drawn 42%

The "good card" funnel

705 brought · 286 players
Brought to game
705
Ever drawn
190
Reached battlefield
151
Still on board at game end
123
79%

Of 705 Soul Stones brought to multiplayer games, 190 were drawn, 151 of those were cast, and the majority remained on the battlefield through the end of the game.

≥ +2.8pp

Players who cast this card win 35% of the time (n=138) , vs 24% when it never left the library (n=432).

When players drew this card but left it in hand, they won 32% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.0pp; 95% confidence interval +2.8pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

211 instances
3.3%
Library
58.3%
Battlefield
14.2%
Graveyard
8.1%
Exile

Most observed Soul Stones end on the battlefield rather than the library, a direct result of its indestructible body making removal much harder than for a typical artifact.

Commanders that played this card

in tracked games

The top-commander list is spread across at least ten distinct commanders with no single dominant pairing, suggesting The Soul Stone fits comfortably into any black-inclusive shell that wants reanimation.

Frequently Asked

How often is The Soul Stone drawn in a Commander game?
In 668 tracked multiplayer games where The Soul Stone was in the deck, it was drawn 27% of the time. That is broadly normal for a singleton in a 100-card deck. Of 190 instances that reached a hand, 79% were cast before the game ended. The remainder largely reflects games that ended before the player found a window to cast it, not a deliberate choice to hold it.
What turn does The Soul Stone usually hit the battlefield?
Median first cast is turn 5, with the distribution ranging as late as turn 14 in the tracked data. The mode is turn 2, capturing copies that arrive in opening hands, but the bulk of casts land between turns 3 and 7. The late median relative to a 2-mana card reflects how often it is drawn after the early game has already developed. When players do have it in hand, 42% cast it on the same turn they drew it.
Does casting The Soul Stone actually help you win?
The directional signal is positive. Games where The Soul Stone resolved show a 35% win rate versus 24% when it stayed in the library, a gap of +11.0 percentage points. The cast bucket has 138 observations and the library bucket has 432, giving reasonable confidence in the direction. Still, Playgroup Live's data is growing, and this should be read as a strong early signal rather than a definitive conclusion.
How sticky is The Soul Stone once it hits the battlefield?
81% of cast Soul Stones remain on the battlefield at game end. That high retention rate is expected: the card has indestructible, which shuts off the most common artifact removal lines. Exile-based removal is the primary answer, and the final zone data shows a small fraction of copies end up there.
Which commanders play The Soul Stone most?
In the multiplayer tracked data, Nick Fury, Sephiroth, and Thanos lead the top-commander list. The spread across commanders is healthy: the single heaviest contributor accounts for just 6% of all tracked instances, and 286 distinct players have brought the card to a game. The Stone shows up across villain-tribal, reanimator, and five-color Infinity Stone shells rather than being locked into one archetype.
Where is The Soul Stone legal?
The Soul Stone is legal in Commander, Legacy, Modern, Pioneer, Standard, Vintage, Historic, Timeless, Alchemy, Brawl, Gladiator, Oathbreaker, and several other formats. It is not legal in Pauper, Pauper Commander, Old School, Premodern, or Penny Dreadful. Given its mythic rarity and powerful harnessed ability, it is likely to remain a Commander format fixture.