Card Preview
The Soul Stone
Times Brought
566
Decks Running
302
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Soul Stone
Legendary Artifact — Infinity Stone
Indestructible
: Add
.

,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Marvel's Spider-Man (SPM)
·
Mythic
·
Illustrated by Volkan Baǵa
Final zone distribution
136 instances2.2%
Library
64.7%
Battlefield
11.8%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
19 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
3
Cosmic Spider-Man
13 decks
-
4
Wilhelt, the Rotcleaver
9 decks
-
5
Doctor Doom, King of Latveria
7 decks
-
6
Smaug the Impenetrable
7 decks
-
7
Rivaz of the Claw
6 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
6 decks
-
9
Thanos, the Mad Titan
6 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
The "good card" funnel
566 brought · 263 playersBrought to game
566
Ever drawn
115
Reached battlefield
94
Still on board at game end
88
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 30% of the time (n=74) , vs 25% when it never left the library (n=316).
Observed gap +4.8pp; 95% confidence interval -1.4pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94
20%
T1
18%
T2
14%
T3
9%
T4
6%
T5
27%
T6-9
6%
T10+
Median
3.0
P25
2
· P75
6
· max
20
On curve
38%
(17 / 94 cast on T2)
Cast same turn as drawn
60%
94 of 100 times cast
94%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.