The Soul Stone
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Soul Stone
Final zone distribution
349 instancesCommanders that played this card
in tracked games-
1
Sauron, the Dark Lord
34 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
31 decks
-
3
Cosmic Spider-Man
20 decks
-
4
Thanos, the Mad Titan
14 decks
-
5
Wilhelt, the Rotcleaver
14 decks
-
6
Smaug the Impenetrable
13 decks
-
7
Teval, the Balanced Scale
13 decks
-
8
Avacyn, Angel of Horror
11 decks
-
9
Deadpool, Trading Card
11 decks
-
10
Doctor Doom, King of Latveria
10 decks
The "good card" funnel
1385 brought · 548 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=198) , vs 25% when it never left the library (n=743).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -1.7pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.