Card Preview
The Soul Stone
Times Brought
603
Decks Running
316
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Soul Stone
Legendary Artifact — Infinity Stone
Indestructible
: Add
.

,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Marvel's Spider-Man (SPM)
·
Mythic
·
Illustrated by Volkan Baǵa
Final zone distribution
148 instances2.7%
Library
64.2%
Battlefield
10.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
21 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
3
Cosmic Spider-Man
13 decks
-
4
Wilhelt, the Rotcleaver
9 decks
-
5
Doctor Doom, King of Latveria
8 decks
-
6
Smaug the Impenetrable
7 decks
-
7
Rivaz of the Claw
6 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
6 decks
-
9
Thanos, the Mad Titan
6 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
The "good card" funnel
603 brought · 274 playersBrought to game
603
Ever drawn
127
Reached battlefield
102
Still on board at game end
95
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 29% of the time (n=82) , vs 25% when it never left the library (n=327).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -2.7pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
20%
T1
18%
T2
13%
T3
9%
T4
6%
T5
29%
T6-9
6%
T10+
Median
3.5
P25
2
· P75
6
· max
20
On curve
37%
(18 / 102 cast on T2)
Cast same turn as drawn
61%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.