Flooded Strand
Flooded Strand sits in 10% of tracked Commander decks on Playgroup Live, with 69% of drawn copies activated before game's end and a median first activation landing on turn 4.0.
Flooded Strand appears in 853 of the 8540 distinct decks that have played a tracked multiplayer Commander game on Playgroup Live, a 10% inclusion rate driven almost entirely by decks running blue, white, or both. When it does reach a hand, 69% of those copies are cracked before the game ends.
The median first activation lands on turn 4.0, with a strong cluster on turn 1 reflecting opening-hand keeps. Flooded Strand is a fetchland: it enters, gets cracked immediately, and goes to the graveyard. That lifecycle means the low battlefield stickiness figure on this page is expected behavior, not a sign the card underperforms. The real output is the land it finds, the shuffle effect, and the mana base consistency it provides over the course of the game.
The top commanders running this card are predominantly five-color and Azorius shells, exactly the color identities that need access to both Plains and Island types. The data is well-spread across 507 distinct players, with the single heaviest contributor accounting for just 4% of tracked instances, which lends weight to the patterns visible so far.
- 10% of tracked Commander decks include Flooded Strand
- 69% of drawn copies are activated before the game ends
- T4.0 median first-activation turn
- 507 distinct players have brought this card to a tracked game
- 25% draw rate per game participation, typical for a singleton land
- 29% normalized win rate in games where Flooded Strand was activated
First-cast turn
n=280The "good card" funnel
1627 brought · 507 playersOf 1627 Flooded Strands brought to games, 405 were drawn, 280 of those were activated, and nearly all resolved straight to the graveyard as intended.
Players who cast this card win 29% of the time (n=275) , vs 26% when it never left the library (n=1089).
When players drew this card but left it in hand, they won 34% (n=122) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -1.9pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
467 instancesMost Flooded Strands end in the graveyard after being cracked, which is exactly how the card is meant to work. The library bucket reflects copies never drawn across 1627 game participations.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
31 decks
-
2
Y'shtola, Night's Blessed
15 decks
-
3
Ms. Bumbleflower
13 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
5
Jin Sakai, Ghost of Tsushima
12 decks
-
6
Aragorn, the Uniter
11 decks
-
7
Jodah, the Unifier
11 decks
-
8
Helga, Skittish Seer
10 decks
-
9
Marneus Calgar
10 decks
-
10
The First Sliver
10 decks
Five-color commanders dominate the list, led by The Ur-Dragon at 28 decks, with a cluster of blue-white and Esper commanders following. The spread across 507 unique players makes this distribution a reliable read on where the card actually gets played.