collections_bookmark Part of Commander Masters
Commodore Guff card art
Live Play Data

Commodore Guff

{1} {U} {R} {W} · Legendary Planeswalker — Guff · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
267
Decks Running
122
Median Cast Turn
4.0
Drawn → Played
72%
Format

First-cast turn

n=150
2%
T1
7%
T2
21%
T3
27%
T4
13%
T5
26%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 6 · max 18
On curve 57% (41 / 150 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

267 brought · 115 players
Brought to game
267
Ever drawn
74
Reached battlefield
53
Still on board at game end
43

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.6pp

Players who cast this card win 49% of the time (n=50) , vs 32% when it never left the library (n=168).

When players drew this card but left it in hand, they won 42% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.3pp; 95% confidence interval +3.6pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

76 instances
5.3%
Library
56.6%
Battlefield
18.4%
Graveyard
19.7%
Hand

Commanders that played this card

in tracked games
Card text
Commodore Guff card

Commodore Guff

{1} {U} {R} {W}
Legendary Planeswalker — Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.
Loyalty 5
Commander Masters (CMM) · Mythic · Illustrated by Matt Stewart

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.