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Commodore Guff card art
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Commodore Guff

{1} {U} {R} {W} · Legendary Planeswalker — Guff · Commander Masters (CMM)
Times Brought
127
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Commodore Guff card

Commodore Guff

{1} {U} {R} {W}
Legendary Planeswalker — Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.
Loyalty 5
Commander Masters (CMM) · Mythic · Illustrated by Matt Stewart

Final zone distribution

30 instances
66.7%
Battlefield
13.3%
Graveyard
20.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

127 brought · 65 players
Brought to game
127
Ever drawn
27
Reached battlefield
21
Still on board at game end
20

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 33% of the time (n=15) , vs 26% when it never left the library (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -6.6pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
9%
T2
19%
T3
30%
T4
6%
T5
30%
T6-9
7%
T10+
Median 4.0 P25 3 · P75 6 · max 10
On curve 57% (16 / 54 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.