collections_bookmark Part of Teenage Mutant Ninja Turtles auto_awesome #9 in Colorless Commander Staples
The Ooze card art
Card Preview

The Ooze

{2} · Legendary Artifact · Teenage Mutant Ninja Turtles (TMT)
0%
Decklist Inclusion
Times Brought
254
Decks Running
112
In Decks
566
Decklist Inclusion
0%
Format

Final zone distribution

69 instances
2.9%
Library
44.9%
Battlefield
23.2%
Graveyard
10.1%
Exile

The "good card" funnel

254 brought · 96 players
Brought to game
254
Ever drawn
59
Reached battlefield
42
Still on board at game end
31

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 31% of the time (n=40) , vs 15% when it never left the library (n=156).

Observed gap +16.0pp; 95% confidence interval +2.0pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
7%
T1
24%
T2
14%
T3
21%
T4
12%
T5
17%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 5 · max 12
On curve 31% (10 / 42 cast on T2) Cast same turn as drawn 31%
42 of 100 times cast 42%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.