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Part of Teenage Mutant Ninja Turtles
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#9 in Colorless Commander Staples
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Legendary Artifact
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
The Ooze
0%
Decklist Inclusion
Times Brought
254
Decks Running
112
In Decks
566
Decklist Inclusion
0%
Format
Final zone distribution
69 instances2.9%
Library
44.9%
Battlefield
23.2%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
18 decks
-
2
Heroes in a Half Shell
6 decks
-
3
Michelangelo, the Heart
4 decks
-
4
Quintorius, History Chaser
4 decks
-
5
Splinter, Radical Rat
4 decks
-
6
Elesh Norn, Mother of Machines
3 decks
-
7
Jackal, Genius Geneticist
3 decks
-
8
Marchesa, the Black Rose
3 decks
-
9
Super Shredder
3 decks
-
10
Donatello, the Brains
2 decks
The "good card" funnel
254 brought · 96 playersBrought to game
254
Ever drawn
59
Reached battlefield
42
Still on board at game end
31
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 31% of the time (n=40) , vs 15% when it never left the library (n=156).
Observed gap +16.0pp; 95% confidence interval +2.0pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
7%
T1
24%
T2
14%
T3
21%
T4
12%
T5
17%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
5
· max
12
On curve
31%
(10 / 42 cast on T2)
Cast same turn as drawn
31%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.