The Ooze
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Ooze
Final zone distribution
103 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
28 decks
-
2
Heroes in a Half Shell
8 decks
-
3
Jenova, Ancient Calamity
8 decks
-
4
Michelangelo, the Heart
7 decks
-
5
Knuckles the Echidna
6 decks
-
6
Tidus, Yuna's Guardian
6 decks
-
7
Uugguu, the Omniplasm
6 decks
-
8
Donatello, the Brains
5 decks
-
9
Quintorius, History Chaser
5 decks
-
10
Evereth, Viceroy of Plunder
4 decks
The "good card" funnel
467 brought · 197 playersOnce cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=52) , vs 28% when it never left the library (n=286).
When players drew this card but left it in hand, they won 20% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -8.6pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.