collections_bookmark Part of Teenage Mutant Ninja Turtles auto_awesome #14 in Colorless Commander Staples
The Ooze card art
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The Ooze

{2} · Legendary Artifact · Teenage Mutant Ninja Turtles (TMT)
Times Brought
467
Decks Running
221
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Ooze card

The Ooze

{2}
Legendary Artifact
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token.
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Gabriel Tanko

Final zone distribution

103 instances
3.9%
Library
52.4%
Battlefield
17.5%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

467 brought · 197 players
Brought to game
467
Ever drawn
95
Reached battlefield
69
Still on board at game end
54

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 27% of the time (n=52) , vs 28% when it never left the library (n=286).

When players drew this card but left it in hand, they won 20% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -8.6pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
19%
T1
22%
T2
13%
T3
9%
T4
7%
T5
26%
T6-9
4%
T10+
Median 3 P25 2 · P75 6 · max 13
On curve 41% (15 / 69 cast on T2) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.