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Part of Marvel Super Heroes
·
Legendary Creature — Human Warrior Hero
·
Marvel Super Heroes (MSH)
Card Preview
Shang-Chi, Master of Kung Fu
0%
Decklist Inclusion
Times Brought
175
Decks Running
79
In Decks
453
Decklist Inclusion
0%
Format
Card text
Shang-Chi, Master of Kung Fu
Legendary Creature — Human Warrior Hero
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
2 / 2
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Lee Woo-chul
Final zone distribution
58 instances63.8%
Battlefield
20.7%
Graveyard
6.9%
Exile
6.9%
Hand
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
17 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
3
Super-Skrull
6 decks
-
4
Bruce Banner // The Incredible Hulk
4 decks
-
5
Sisay, Weatherlight Captain
4 decks
-
6
The Notary Hobbits
4 decks
-
7
Dionus, Elvish Archdruid
3 decks
-
8
Kinnan, Bonder Prodigy
3 decks
-
9
Tayam, Luminous Enigma
3 decks
-
10
Dina, Essence Brewer
2 decks
The "good card" funnel
175 brought · 76 playersBrought to game
175
Ever drawn
54
Reached battlefield
50
Still on board at game end
37
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 57% of the time (n=44) , vs 33% when it never left the library (n=91).
Observed gap +23.6pp; 95% confidence interval +8.2pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
8%
T1
14%
T2
14%
T3
8%
T4
18%
T5
36%
T6-9
2%
T10+
Median
5.0
P25
3
· P75
6
· max
15
On curve
22%
(7 / 50 cast on T2)
Cast same turn as drawn
57%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.