auto_awesome
#18 in Green Commander Staples
·
Enchantment — Aura
·
March of the Machine: The Aftermath (MAT)
Live Play Data
Leyline Immersion
0%
Live Inclusion
Times Brought
191
Decks Running
83
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=40
0%
T1
0%
T2
8%
T3
25%
T4
13%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
33%
(10 / 40 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
192 brought · 82 playersBrought to game
192
Ever drawn
64
Reached battlefield
40
Still on board at game end
25
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 41% of the time (n=35) , vs 20% when it never left the library (n=105).
When players drew this card but left it in hand, they won 37% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.7pp; 95% confidence interval +5.0pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
36.8%
Battlefield
23.5%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Jodah, Archmage Eternal
9 decks
-
2
Kiora, Sovereign of the Deep
9 decks
-
3
Kalamax, the Stormsire
5 decks
-
4
Bello, Bard of the Brambles
4 decks
-
5
Jodah, the Unifier
4 decks
-
6
Emmara, Soul of the Accord
3 decks
-
7
Tatsunari, Toad Rider
3 decks
-
8
Aragorn, the Uniter
2 decks
-
9
Ashling, the Limitless
2 decks
-
10
Kona, Rescue Beastie
2 decks
Card text
Leyline Immersion
Enchantment — Aura
Enchant legendary creature
Enchanted creature has ward
and "
: Add five mana in any combination of colors. Spend this mana only to cast spells."
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.