auto_awesome
#23 in Green Commander Staples
·
Enchantment — Aura
·
March of the Machine: The Aftermath (MAT)
Live Play Data
Leyline Immersion
0%
Live Inclusion
Times Brought
264
Decks Running
104
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=55
0%
T1
0%
T2
4%
T3
24%
T4
18%
T5
44%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
27%
(13 / 55 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
265 brought · 104 playersBrought to game
265
Ever drawn
84
Reached battlefield
55
Still on board at game end
32
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 37% of the time (n=50) , vs 23% when it never left the library (n=148).
When players drew this card but left it in hand, they won 31% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval -0.5pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances4.4%
Library
35.6%
Battlefield
26.7%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Jodah, Archmage Eternal
12 decks
-
2
Kiora, Sovereign of the Deep
9 decks
-
3
Kalamax, the Stormsire
7 decks
-
4
Bello, Bard of the Brambles
5 decks
-
5
Emmara, Soul of the Accord
5 decks
-
6
Ashling, the Limitless
4 decks
-
7
Jodah, the Unifier
4 decks
-
8
Kona, Rescue Beastie
4 decks
-
9
Tam, the Possibility
4 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
3 decks
Card text
Leyline Immersion
Enchantment — Aura
Enchant legendary creature
Enchanted creature has ward
and "
: Add five mana in any combination of colors. Spend this mana only to cast spells."
March of the Machine: The Aftermath (MAT)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.