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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Dragon Spirit
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Miirym, Sentinel Wyrm
1%
Decklist Inclusion
Times Brought
534
Decks Running
227
In Decks
1638
Decklist Inclusion
1%
Format
Card text
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
6 / 6
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Kekai Kotaki
Final zone distribution
249 instances1.6%
Library
55.8%
Battlefield
12.9%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
107 decks
-
2
Miirym, Sentinel Wyrm
48 decks
-
3
Ureni of the Unwritten
42 decks
-
4
Tiamat
14 decks
-
5
Scion of the Ur-Dragon
7 decks
-
6
Eshki, Temur's Roar
2 decks
-
7
Morophon, the Boundless
2 decks
-
8
Maelstrom Wanderer
1 decks
-
9
O-Kagachi, Vengeful Kami
1 decks
-
10
Ramos, Dragon Engine
1 decks
The "good card" funnel
537 brought · 213 playersBrought to game
537
Ever drawn
150
Reached battlefield
120
Still on board at game end
139
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.4pp
Players who cast this card win 46% of the time (n=104) , vs 27% when it never left the library (n=289).
When players drew this card but left it in hand, they won 24% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.5pp; 95% confidence interval +9.4pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
1%
T1
1%
T2
5%
T3
13%
T4
17%
T5
56%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
53%
(20 / 120 cast on T6)
Cast same turn as drawn
41%
518 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.