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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Dragon Spirit
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Miirym, Sentinel Wyrm
Times Brought
405
Decks Running
179
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
165 instances1.2%
Library
58.2%
Battlefield
7.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
88 decks
-
2
Miirym, Sentinel Wyrm
45 decks
-
3
Ureni of the Unwritten
25 decks
-
4
Tiamat
11 decks
-
5
Morophon, the Boundless
4 decks
-
6
Scion of the Ur-Dragon
2 decks
-
7
Jodah, Archmage Eternal
1 decks
-
8
Jodah, the Unifier
1 decks
-
9
O-Kagachi, Vengeful Kami
1 decks
-
10
Ramos, Dragon Engine
1 decks
The "good card" funnel
405 brought · 155 playersBrought to game
405
Ever drawn
79
Reached battlefield
67
Still on board at game end
96
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 30% of the time (n=53) , vs 27% when it never left the library (n=231).
Observed gap +3.7pp; 95% confidence interval -3.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
1%
T1
0%
T2
6%
T3
9%
T4
19%
T5
55%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
60%
(16 / 67 cast on T6)
Cast same turn as drawn
44%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.