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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Dragon Spirit
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Miirym, Sentinel Wyrm
Times Brought
503
Decks Running
219
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
6 / 6
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Kekai Kotaki
Final zone distribution
209 instances1.4%
Library
59.3%
Battlefield
7.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
110 decks
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2
Miirym, Sentinel Wyrm
52 decks
-
3
Ureni of the Unwritten
29 decks
-
4
Tiamat
13 decks
-
5
Morophon, the Boundless
4 decks
-
6
Scion of the Ur-Dragon
3 decks
-
7
Jodah, the Unifier
2 decks
-
8
Jodah, Archmage Eternal
1 decks
-
9
Niv-Mizzet, Guildpact
1 decks
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10
O-Kagachi, Vengeful Kami
1 decks
The "good card" funnel
503 brought · 192 playersBrought to game
503
Ever drawn
104
Reached battlefield
87
Still on board at game end
124
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 32% of the time (n=65) , vs 27% when it never left the library (n=277).
Observed gap +5.7pp; 95% confidence interval -0.6pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
1%
T1
0%
T2
6%
T3
11%
T4
18%
T5
56%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
61%
(21 / 87 cast on T6)
Cast same turn as drawn
45%
87 of 100 times cast
87%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.