Miirym, Sentinel Wyrm
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Miirym, Sentinel Wyrm
Final zone distribution
252 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
232 decks
-
2
Ureni of the Unwritten
69 decks
-
3
Tiamat
35 decks
-
4
Morophon, the Boundless
6 decks
-
5
Scion of the Ur-Dragon
6 decks
-
6
Eshki, Temur's Roar
3 decks
-
7
Jodah, the Unifier
3 decks
-
8
Rukarumel, Biologist
2 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Cecily, Haunted Mage
1 decks
The "good card" funnel
879 brought · 322 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=143) , vs 26% when it never left the library (n=445).
When players drew this card but left it in hand, they won 13% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval +5.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.