Pinnacle Monk // Mystic Peak
4% of tracked Commander decks run Pinnacle Monk // Mystic Peak. When drawn, 62% of copies are cast, with a median first-cast turn of 5.0.
Pinnacle Monk // Mystic Peak is a double-faced card from Modern Horizons 3, offering either a 5-mana Red Djinn Monk creature or a land that taps for colored mana. Across 677 tracked multiplayer Commander games on Playgroup Live, 4% of decks in the dataset include it, spread across 366 distinct decklists.
The creature face dominates actual play. Of 724 instances brought to games, 219 were drawn and 136 were cast. That 62% draw-to-play rate is solid for a 5-mana spell: players who find it generally deploy it, though the median first-cast turn of 5.0 confirms it lands squarely in the mid-to-late game. 68% of cast copies survive to end of game, a reasonable stickiness figure for a creature at this cost.
At a 5 mana value, only 53% of casts land exactly on curve. The bulk arrive behind curve, reflecting both late draws and the realities of 100-card singleton. Notably, 304 distinct players have brought the card to a tracked game, and the heaviest single contributor accounts for just 3% of all instances. That spread gives the data here real breadth.
- 4% of tracked Commander decks include Pinnacle Monk // Mystic Peak
- 62% of drawn copies are cast before the game ends
- T5.0 median first-cast turn for the creature face
- 68% battlefield stickiness once cast
- 304 distinct players have brought this card to a tracked game
- 53% of casts land exactly on curve at mana value 5
First-cast turn
n=136The "good card" funnel
724 brought · 304 playersOf 724 copies brought to games, 219 were drawn, 136 of those were cast, and 68% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 32% of the time (n=124) , vs 24% when it never left the library (n=417).
When players drew this card but left it in hand, they won 26% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval -1.2pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
234 instancesMost instances of Pinnacle Monk // Mystic Peak end games on the battlefield or in the graveyard after resolving, rather than sitting unplayed in the library. That pattern is early evidence the card earns its slot when drawn.
Commanders that played this card
in tracked games-
1
Vivi Ornitier
14 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
3
Terra, Herald of Hope
9 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
-
5
Deadpool, Trading Card
8 decks
-
6
Fire Lord Azula
8 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
-
8
Magda, Brazen Outlaw
8 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
10
Lorehold, the Historian
7 decks
The commander list is genuinely diverse, spanning five different color combinations and multiple archetypes. No single commander dominates, which suggests Pinnacle Monk fits broadly across Red strategies rather than homing in on one shell.