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Part of Outlaws of Thunder Junction
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#16 in Red Commander Staples
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Sorcery
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Mizzix's Mastery
3%
Live Inclusion
Times Brought
1683
Decks Running
748
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=238
0%
T1
0%
T2
3%
T3
7%
T4
12%
T5
63%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
17
Cast same turn as drawn
38%
The "good card" funnel
1684 brought · 666 playersBrought to game
1684
Ever drawn
420
Reached battlefield
238
Still on board at game end
49
≥ +17.7pp
Players who cast this card win 49% of the time (n=214) , vs 25% when it never left the library (n=1039).
When players drew this card but left it in hand, they won 31% (n=166).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.4pp; 95% confidence interval +17.7pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
484 instances3.1%
Library
10.1%
Battlefield
26.9%
Graveyard
28.9%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
68 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
63 decks
-
3
Lorehold, the Historian
42 decks
-
4
Stella Lee, Wild Card
24 decks
-
5
Prismari, the Inspiration
23 decks
-
6
Codie, Vociferous Codex
22 decks
-
7
Judith, Carnage Connoisseur
21 decks
-
8
The Emperor of Palamecia // The Lord Master of Hell
21 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
19 decks
-
10
Fire Lord Azula
17 decks
Card text
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.