collections_bookmark Part of Outlaws of Thunder Junction
Mizzix's Mastery card art
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Mizzix's Mastery

{3} {R} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
2%
Decklist Inclusion
Times Brought
145
Decks Running
85
In Decks
950
Decklist Inclusion
2%
Format

Final zone distribution

38 instances
5.3%
Battlefield
42.1%
Graveyard
28.9%
Exile
23.7%
Hand

The "good card" funnel

146 brought · 82 players
Brought to game
146
Ever drawn
34
Reached battlefield
22
Still on board at game end
2
≥ -7.6pp

Players who cast this card win 34% of the time (n=22) , vs 22% when it never left the library (n=101).

Observed gap +11.9pp; 95% confidence interval -7.6pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
27%
T4
5%
T5
55%
T6-9
14%
T10+
Median 6.5 P25 4 · P75 9 · max 17
Cast same turn as drawn 35%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.