Icetill Explorer
5% of tracked Commander decks run Icetill Explorer, and when it resolves, players win 30% of the time versus 26% when it stays buried in the library.
Icetill Explorer is a green four-mana Insect Scout from Edge of Eternities that packs three land-centric abilities into one body: an extra land play each turn, lands from the graveyard, and a Landfall trigger that mills a card on every land entry. On Playgroup Live it sits in 5% of tracked Commander decks, a modest share that reflects a genuinely specialized role in land-heavy strategies.
The cast win-rate reads 30% across 124 observed participations, compared to 26% when the card never left the library. That +3.5 percentage-point gap is a directional positive signal, but the confidence interval crosses zero on this sample size, so treat it as early evidence rather than a settled finding. The more concrete story is sequencing: median first cast lands on turn 6, and 71% of drawn copies reach the battlefield before the game ends.
The commander distribution tells you where Icetill Explorer fits. Hearthhull, the Worldseed leads the pack, followed by self-mill and lands-matter commanders like Teval, Lumra, and Aesi. This is a card for pods built around recursive land plays and graveyard synergy, not a generalist staple.
- 5% of tracked Commander decks include Icetill Explorer
- T6 median first-cast turn across observed games
- 71% of drawn copies reached the battlefield
- 50% battlefield stickiness once the Explorer resolves
- 298 distinct players have brought Icetill Explorer to a tracked game
- 32% of casts landed exactly on curve at 4 mana
First-cast turn
n=129The "good card" funnel
645 brought · 298 playersOf 645 Icetill Explorers brought to games, 181 were drawn, 129 of those were cast, and roughly half stayed on the battlefield through end of game.
Players who cast this card win 30% of the time (n=124) , vs 26% when it never left the library (n=395).
When players drew this card but left it in hand, they won 28% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -4.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
210 instancesMost observed Icetill Explorers end up in the graveyard or on the battlefield, which fits a card that actively fuels graveyard-land strategies. The tiny library count reflects how rarely it goes completely unseen in a game where it was drawn.
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
40 decks
-
2
Teval, the Balanced Scale
25 decks
-
3
The Wise Mothman
13 decks
-
4
Betor, Ancestor's Voice
12 decks
-
5
Tifa Lockhart
12 decks
-
6
Lumra, Bellow of the Woods
11 decks
-
7
The Necrobloom
10 decks
-
8
The Wandering Minstrel
10 decks
-
9
Aesi, Tyrant of Gyre Strait
9 decks
-
10
Flubs, the Fool
9 decks
Hearthhull, the Worldseed leads by deck count, but the list spans ten distinct commanders across green-based color identities, a sign that Icetill Explorer draws from a broad spread of land-matter and self-mill strategies rather than clustering in one archetype.