auto_awesome
#6 in Black Commander Staples
Live Play Data
Hagra Mauling // Hagra Broodpit
Instant // Land
·
Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
613
Decks Running
298
Median Cast Turn
5
Drawn → Played
59%
Format
First-cast turn
n=83
12%
T1
4%
T2
11%
T3
18%
T4
10%
T5
36%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
20
On curve
45%
(15 / 83 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
613 brought · 272 playersBrought to game
613
Ever drawn
140
Reached battlefield
83
Still on board at game end
36
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 41% of the time (n=78) , vs 28% when it never left the library (n=390).
When players drew this card but left it in hand, they won 38% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +2.7pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
176 instances4.0%
Library
20.5%
Battlefield
46.0%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
18 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
11 decks
-
3
Deadpool, Trading Card
10 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
8 decks
-
5
Lord of the Nazgûl
7 decks
-
6
Dina, Soul Steeper
6 decks
-
7
Liesa, Shroud of Dusk
6 decks
-
8
Marvo, Deep Operative
5 decks
-
9
Rat King, Verminister
4 decks
-
10
Rivaz of the Claw
4 decks
Card text
Hagra Mauling
Instant
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Hagra Broodpit
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.