auto_awesome
#20 in Black Commander Staples
Card Preview
Hagra Mauling // Hagra Broodpit
Instant // Land
·
Zendikar Rising (ZNR)
1%
Decklist Inclusion
Times Brought
285
Decks Running
152
In Decks
1053
Decklist Inclusion
1%
Format
Card text
Hagra Mauling
Instant
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Hagra Broodpit
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Victor Adame Minguez
Final zone distribution
78 instances3.8%
Library
15.4%
Battlefield
50.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
8 decks
-
2
Zenos yae Galvus // Shinryu, Transcendent Rival
6 decks
-
3
Deadpool, Trading Card
5 decks
-
4
Dina, Soul Steeper
4 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
6
Lord of the Nazgûl
4 decks
-
7
Child of Alara
3 decks
-
8
Marvo, Deep Operative
3 decks
-
9
Rat King, Verminister
3 decks
-
10
Rivaz of the Claw
3 decks
The "good card" funnel
285 brought · 138 playersBrought to game
285
Ever drawn
66
Reached battlefield
37
Still on board at game end
12
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 43% of the time (n=36) , vs 28% when it never left the library (n=187).
When players drew this card but left it in hand, they won 40% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.2pp; 95% confidence interval -0.9pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
8%
T1
0%
T2
11%
T3
16%
T4
11%
T5
43%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
20
On curve
35%
(6 / 37 cast on T4)
Cast same turn as drawn
43%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.