Ashnod's Altar
5% of tracked Commander decks run Ashnod's Altar. When drawn, 69% of copies reach the battlefield, and the median first cast lands on turn 6.0.
Ashnod's Altar sits in 5% of the 7698 Commander decks tracked in live Playgroup games. That share reflects a deliberate deckbuilding choice: a free sacrifice outlet for colorless mana generation that fits any color identity, and its presence here skews heavily toward creature-token and sacrifice-synergy commanders.
The draw-to-play rate stands at 69%, meaning roughly seven in ten copies that reach a hand also reach the battlefield before the game ends. The median first cast is turn 6.0, later than its 3-mana cost might suggest. That spread is typical for a card that gets more valuable once a board state already exists, so players often hold it until creatures are in play to sacrifice.
Across 700 tracked games the card shows a +11.5 percentage-point win-rate lift when cast versus when it sits in the library. The sample is large enough to treat this as a consistent directional signal. The commander distribution is notably broad: 340 distinct players have brought it to a tracked game, and no single contributor accounts for more than a small share of the data, lending that signal extra credibility.
- 5% of tracked Commander decks include Ashnod's Altar
- 69% of drawn copies reach the battlefield before the game ends
- T6.0 median first-cast turn, peaking at turns 5-7 in the distribution
- 73% battlefield stickiness once cast
- +11.5pp win-rate lift when cast versus when left in the library
- 340 distinct players have brought it to a tracked game, indicating broad adoption
First-cast turn
n=132The "good card" funnel
745 brought · 340 playersOf 745 copies brought to games, 190 were drawn, 132 of those were cast, and the majority remained on the battlefield at game's end. The bottleneck is draw, not intent to cast.
Players who cast this card win 39% of the time (n=131) , vs 28% when it never left the library (n=509).
When players drew this card but left it in hand, they won 28% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.5pp; 95% confidence interval +3.3pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instancesMost Ashnod's Altars that were observed ended the game on the battlefield or in the graveyard after a sacrifice chain, with only a handful stranded in the library. That graveyard count reflects the card doing its job.
Commanders that played this card
in tracked games-
1
Teysa Karlov
15 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
12 decks
-
3
Atla Palani, Nest Tender
11 decks
-
4
Krenko, Mob Boss
9 decks
-
5
Silverquill, the Disputant
9 decks
-
6
Ashling, the Limitless
8 decks
-
7
Chatterfang, Squirrel General
8 decks
-
8
Dina, Essence Brewer
8 decks
-
9
Marneus Calgar
8 decks
-
10
Ygra, Eater of All
8 decks
The commander list spans five distinct color identities, from mono-black to five-color, confirming that Ashnod's Altar's colorless identity lets it slot into virtually any sacrifice-synergy shell.