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Part of Tarkir Dragonstorm
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#9 in White Commander Staples
·
Instant
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Will of the Mardu
2%
Live Inclusion
Times Brought
491
Decks Running
254
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=67
1%
T1
0%
T2
1%
T3
10%
T4
16%
T5
63%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
3%
(1 / 67 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
491 brought · 232 playersBrought to game
491
Ever drawn
108
Reached battlefield
67
Still on board at game end
9
≥ -6.2pp
Players who cast this card win 36% of the time (n=57) , vs 29% when it never left the library (n=316).
When players drew this card but left it in hand, they won 19% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -6.2pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances3.3%
Library
7.4%
Battlefield
55.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
52 decks
-
2
Silverquill, the Disputant
25 decks
-
3
Caesar, Legion's Emperor
20 decks
-
4
Baylen, the Haymaker
16 decks
-
5
Isshin, Two Heavens as One
16 decks
-
6
Aziza, Mage Tower Captain
13 decks
-
7
Zurgo, Thunder's Decree
11 decks
-
8
Lucy MacLean, Positively Armed
5 decks
-
9
Neriv, Crackling Vanguard
5 decks
-
10
Belladonna Took
4 decks
Card text
Will of the Mardu
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.