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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Buster Sword
3%
Live Inclusion
Times Brought
2028
Decks Running
866
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=426
3%
T1
8%
T2
12%
T3
18%
T4
15%
T5
38%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
23%
(53 / 426 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
2028 brought · 680 playersBrought to game
2028
Ever drawn
544
Reached battlefield
426
Still on board at game end
351
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 35% of the time (n=392) , vs 27% when it never left the library (n=1250).
When players drew this card but left it in hand, they won 18% (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +3.3pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
593 instances2.2%
Library
59.2%
Battlefield
16.9%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
131 decks
-
2
Jin Sakai, Ghost of Tsushima
59 decks
-
3
Cloud, Midgar Mercenary
33 decks
-
4
Ekthi, Contaminator Priest
33 decks
-
5
Lightning, Army of One
30 decks
-
6
Tony Stark // The Invincible Iron Man
30 decks
-
7
Anti-Venom, Horrifying Healer
27 decks
-
8
Kratos, God of War
26 decks
-
9
Captain America, First Avenger
17 decks
-
10
Noctis, Heir Apparent
13 decks
Card text
Buster Sword
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip 
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Douzen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.