collections_bookmark Part of Final Fantasy auto_awesome #19 in Colorless Commander Staples
Buster Sword card art
Live Play Data

Buster Sword

{3} · Artifact — Equipment · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
3450
Decks Running
1365
Median Cast Turn
5
Drawn → Played
78%
Format

First-cast turn

n=723
3%
T1
9%
T2
13%
T3
15%
T4
18%
T5
37%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 25% (94 / 723 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

3450 brought · 1047 players
Brought to game
3450
Ever drawn
931
Reached battlefield
723
Still on board at game end
584

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.8pp

Players who cast this card win 34% of the time (n=658) , vs 27% when it never left the library (n=2115).

When players drew this card but left it in hand, they won 21% (n=176).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval +3.8pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1008 instances
2.3%
Library
57.9%
Battlefield
17.3%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games
Card text
Buster Sword card

Buster Sword

{3}
Artifact — Equipment
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}
Final Fantasy (FIN) · Mythic · Illustrated by Douzen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.