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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
Buster Sword
2%
Decklist Inclusion
Times Brought
389
Decks Running
185
In Decks
1076
Decklist Inclusion
2%
Format
Final zone distribution
126 instances2.4%
Library
58.7%
Battlefield
17.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
27 decks
-
2
Jin Sakai, Ghost of Tsushima
14 decks
-
3
Lightning, Army of One
11 decks
-
4
Anti-Venom, Horrifying Healer
9 decks
-
5
Tony Stark // The Invincible Iron Man
8 decks
-
6
Captain America, First Avenger
5 decks
-
7
Gilgamesh, Master-at-Arms
5 decks
-
8
Kratos, God of War
5 decks
-
9
Tifa, Martial Artist
5 decks
-
10
Noctis, Heir Apparent
4 decks
The "good card" funnel
389 brought · 156 playersBrought to game
389
Ever drawn
119
Reached battlefield
91
Still on board at game end
74
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 23% of the time (n=87) , vs 25% when it never left the library (n=246).
When players drew this card but left it in hand, they won 6% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.2pp; 95% confidence interval -11.7pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
2%
T1
8%
T2
11%
T3
25%
T4
16%
T5
33%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
15
On curve
21%
(10 / 91 cast on T3)
Cast same turn as drawn
39%
91 of 100 times cast
91%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.