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Part of Modern Horizons 3
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#11 in Green Commander Staples
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Hour of Promise
1%
Live Inclusion
Times Brought
215
Decks Running
106
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=39
3%
T1
0%
T2
5%
T3
13%
T4
18%
T5
51%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
38%
(7 / 39 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
215 brought · 102 playersBrought to game
215
Ever drawn
55
Reached battlefield
39
Still on board at game end
1
≥ +7.2pp
Players who cast this card win 53% of the time (n=36) , vs 29% when it never left the library (n=127).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.1pp; 95% confidence interval +7.2pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances6.2%
Library
1.5%
Battlefield
58.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
25 decks
-
2
Hazezon, Shaper of Sand
18 decks
-
3
Yuma, Proud Protector
10 decks
-
4
Child of Alara
8 decks
-
5
Glarb, Calamity's Augur
3 decks
-
6
Codie, Vociferous Codex
2 decks
-
7
Flubs, the Fool
2 decks
-
8
Jyoti, Moag Ancient
2 decks
-
9
Kynaios and Tiro of Meletis
2 decks
-
10
Nine-Fingers Keene
2 decks
Card text
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.