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Part of Modern Horizons 3
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#17 in Green Commander Staples
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Hour of Promise
Times Brought
234
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
58 instances5.2%
Library
1.7%
Battlefield
44.8%
Graveyard
13.8%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
28 decks
-
2
Yuma, Proud Protector
17 decks
-
3
Hazezon, Shaper of Sand
11 decks
-
4
Child of Alara
7 decks
-
5
Codie, Vociferous Codex
6 decks
-
6
Nine-Fingers Keene
6 decks
-
7
Grizzlegom, Hurloon Hero
4 decks
-
8
Aesi, Tyrant of Gyre Strait
3 decks
-
9
The Wandering Minstrel
3 decks
-
10
Azusa, Lost but Seeking
2 decks
The "good card" funnel
234 brought · 112 playersBrought to game
234
Ever drawn
55
Reached battlefield
35
Still on board at game end
1
≥ -0.2pp
Players who cast this card win 32% of the time (n=31) , vs 23% when it never left the library (n=132).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -0.2pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
0%
T2
6%
T3
20%
T4
20%
T5
43%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
46%
(7 / 35 cast on T5)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.