Misty Rainforest card art
Live Play Data

Misty Rainforest

Land · Modern Horizons 2 (MH2)
9%
Live Inclusion
Times Brought
1429
Decks Running
746
Median Cast Turn
3
Drawn → Played
66%
Format

9% of tracked Commander decks run Misty Rainforest. When drawn, 66% of copies are activated before the game ends, with a median first-activation turn of 3.

Misty Rainforest sits in 9% of the 8227 Commander decks tracked on Playgroup Live, putting it among the most-played fetchlands in the dataset. Its color-identity neutrality means any deck touching green or blue can run it, and the top-commanders list confirms that breadth.

The fetch cycle's core promise is immediate mana fixing: activate, sacrifice, and put the right dual on the battlefield before your opponent can interact. 66% of drawn copies are activated before the game ends, and 67% of those activations happen on the very turn the card is drawn. The graveyard is the dominant final zone, as expected for a land that sacrifices itself on use. Almost no copies linger on the battlefield at game's end.

Across 1093 tracked multiplayer games, Misty Rainforest shows a directional positive win-rate lift of +7.0 percentage points for games where it resolves versus games where it stays buried in the library. With 257 cast observations the signal is early and should be read as indicative rather than conclusive, but the direction is consistent with the card's reputation as a mana-efficiency engine in Commander.

At a glance
  • 9% of tracked Commander decks include Misty Rainforest
  • 66% of drawn copies are activated before the game ends
  • T3 median first-activation turn
  • 67% of activations happen the same turn the card is drawn
  • 458 distinct players have brought it to a tracked game, spreading the sample well
  • +7.0pp directional win-rate lift when activated vs. when it stays in the library

First-cast turn

n=263
30%
T1
14%
T2
9%
T3
12%
T4
10%
T5
21%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 11
Cast same turn as drawn 67%

The "good card" funnel

1430 brought · 458 players
Brought to game
1430
Ever drawn
399
Reached battlefield
263
Still on board at game end
28
66%

Of 1430 copies brought to tracked games, 399 were drawn, and 263 of those were activated, with the overwhelming majority ending in the graveyard as the card sacrificed itself to fetch a land.

≥ +1.3pp

Players who cast this card win 33% of the time (n=257) , vs 26% when it never left the library (n=921).

When players drew this card but left it in hand, they won 35% (n=135) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.0pp; 95% confidence interval +1.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

449 instances
4.2%
Library
6.2%
Battlefield
63.3%
Graveyard
8.2%
Exile

Graveyard dominates Misty Rainforest's final-zone chart, the expected signature of a land that sacrifices itself on use. The near-absence of library finishes reflects how efficiently players activate it when drawn.

Commanders that played this card

in tracked games

Five-color commanders lead the list, but the spread across Simic, Temur, and four-color pairings confirms Misty Rainforest's role as a format-wide fixing piece rather than a card tied to any single archetype.

Frequently Asked

How often is Misty Rainforest drawn in a Commander game?
Across 1093 tracked multiplayer games, Misty Rainforest was drawn 28% of the time when it was in a deck. That is consistent with what you'd expect from a singleton in a 100-card library. Of the 399 instances that reached a player's hand, 66% were activated before the game concluded.
What turn does Misty Rainforest typically get activated?
The median first-activation turn is 3. The distribution skews early: the mode is turn 1, with strong clusters in turns 1 and 2 for players who kept it in their opening hand. Later activations in turns 5-7 reflect copies drawn mid-game. The P25 is turn 1 and the P75 is turn 5, so the interquartile range covers the critical early ramp window.
Does activating Misty Rainforest actually improve your win rate?
There is a directional +7.0 percentage-point lift between games where the card was activated (33%) and games where it stayed in the library (26%). Both sample sizes are meaningful, with 257 cast observations and 921 library observations. Even so, the Playgroup Live dataset is early-stage, so treat this as a consistent directional signal rather than a statistically conclusive finding.
Where does Misty Rainforest end up at the end of the game?
The graveyard is by far the most common final zone, which is expected: the card sacrifices itself on activation. Only a small fraction of copies finish on the battlefield, representing games where the land was never activated before time ran out. A handful end up in exile, typically the result of graveyard-hate effects or incidental removal.
Is Misty Rainforest legal in Commander?
Yes. Misty Rainforest is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Duel Commander, and several other formats. It is banned in Historic and not legal in Pioneer or Standard. Its colorless color identity means it can slot into any Commander deck that benefits from fetching a Forest or Island.
Which commanders most commonly run Misty Rainforest on Playgroup Live?
The Ur-Dragon leads the tracked list by a clear margin, reflecting its five-color mana demands. A cluster of Simic (green-blue) and four- to five-color commanders follows closely: Aesi, Tyrant of Gyre Strait, Kenrith the Returned King, Esika, God of the Tree, and Aragorn the Uniter all appear in the top ten. The spread across 458 unique players, with no single player accounting for more than 28% of instances, suggests the data is reasonably representative of the broader meta rather than skewed by one heavy contributor.