Misty Rainforest
10% of tracked Commander decks run Misty Rainforest. When drawn, 72% of copies are activated before the game ends, with a median first-activation turn of 3.0.
Misty Rainforest sits in 10% of the 18376 Commander decks tracked on Playgroup Live, putting it among the most-played fetchlands in the dataset. Its color-identity neutrality means any deck touching green or blue can run it, and the top-commanders list confirms that breadth.
The fetch cycle's core promise is immediate mana fixing: activate, sacrifice, and put the right dual on the battlefield before your opponent can interact. 72% of drawn copies are activated before the game ends, and 63% of those activations happen on the very turn the card is drawn. The graveyard is the dominant final zone, as expected for a land that sacrifices itself on use. Almost no copies linger on the battlefield at game's end.
Across 2890 tracked multiplayer games, Misty Rainforest shows a directional positive win-rate lift of +8.2 percentage points for games where it resolves versus games where it stays buried in the library. With 679 cast observations the signal is early and should be read as indicative rather than conclusive, but the direction is consistent with the card's reputation as a mana-efficiency engine in Commander.
- 10% of tracked Commander decks include Misty Rainforest
- 72% of drawn copies are activated before the game ends
- T3.0 median first-activation turn
- 63% of activations happen the same turn the card is drawn
- 1063 distinct players have brought it to a tracked game, spreading the sample well
- +8.2pp directional win-rate lift when activated vs. when it stays in the library
First-cast turn
n=720The "good card" funnel
3706 brought · 1063 playersOf 3706 copies brought to tracked games, 1002 were drawn, and 720 of those were activated, with the overwhelming majority ending in the graveyard as the card sacrificed itself to fetch a land.
Players who cast this card win 34% of the time (n=679) , vs 26% when it never left the library (n=2284).
When players drew this card but left it in hand, they won 35% (n=268) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +4.5pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1134 instancesGraveyard dominates Misty Rainforest's final-zone chart, the expected signature of a land that sacrifices itself on use. The near-absence of library finishes reflects how efficiently players activate it when drawn.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
62 decks
-
2
Ms. Bumbleflower
31 decks
-
3
Teval, the Balanced Scale
30 decks
-
4
Atraxa, Praetors' Voice
28 decks
-
5
Jodah, the Unifier
25 decks
-
6
Flubs, the Fool
23 decks
-
7
Aragorn, the Uniter
21 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
20 decks
-
9
The Wise Mothman
20 decks
-
10
Bruce Banner // The Incredible Hulk
18 decks
Five-color commanders lead the list, but the spread across Simic, Temur, and four-color pairings confirms Misty Rainforest's role as a format-wide fixing piece rather than a card tied to any single archetype.