Misty Rainforest
9% of tracked Commander decks run Misty Rainforest. When drawn, 66% of copies are activated before the game ends, with a median first-activation turn of 3.
Misty Rainforest sits in 9% of the 8227 Commander decks tracked on Playgroup Live, putting it among the most-played fetchlands in the dataset. Its color-identity neutrality means any deck touching green or blue can run it, and the top-commanders list confirms that breadth.
The fetch cycle's core promise is immediate mana fixing: activate, sacrifice, and put the right dual on the battlefield before your opponent can interact. 66% of drawn copies are activated before the game ends, and 67% of those activations happen on the very turn the card is drawn. The graveyard is the dominant final zone, as expected for a land that sacrifices itself on use. Almost no copies linger on the battlefield at game's end.
Across 1093 tracked multiplayer games, Misty Rainforest shows a directional positive win-rate lift of +7.0 percentage points for games where it resolves versus games where it stays buried in the library. With 257 cast observations the signal is early and should be read as indicative rather than conclusive, but the direction is consistent with the card's reputation as a mana-efficiency engine in Commander.
- 9% of tracked Commander decks include Misty Rainforest
- 66% of drawn copies are activated before the game ends
- T3 median first-activation turn
- 67% of activations happen the same turn the card is drawn
- 458 distinct players have brought it to a tracked game, spreading the sample well
- +7.0pp directional win-rate lift when activated vs. when it stays in the library
First-cast turn
n=263The "good card" funnel
1430 brought · 458 playersOf 1430 copies brought to tracked games, 399 were drawn, and 263 of those were activated, with the overwhelming majority ending in the graveyard as the card sacrificed itself to fetch a land.
Players who cast this card win 33% of the time (n=257) , vs 26% when it never left the library (n=921).
When players drew this card but left it in hand, they won 35% (n=135) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval +1.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
449 instancesGraveyard dominates Misty Rainforest's final-zone chart, the expected signature of a land that sacrifices itself on use. The near-absence of library finishes reflects how efficiently players activate it when drawn.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
35 decks
-
2
Jodah, the Unifier
13 decks
-
3
Flubs, the Fool
12 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
11 decks
-
5
Kotis, the Fangkeeper
11 decks
-
6
Atraxa, Praetors' Voice
10 decks
-
7
Aragorn, the Uniter
9 decks
-
8
Ms. Bumbleflower
9 decks
-
9
Terra, Magical Adept // Esper Terra
9 decks
-
10
Teval, the Balanced Scale
9 decks
Five-color commanders lead the list, but the spread across Simic, Temur, and four-color pairings confirms Misty Rainforest's role as a format-wide fixing piece rather than a card tied to any single archetype.