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Part of Modern Horizons 3
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#13 in Red Commander Staples
Live Play Data
Arena of Glory
Land
·
Modern Horizons 3 (MH3)
7%
Live Inclusion
Times Brought
2008
Decks Running
942
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=382
15%
T1
18%
T2
14%
T3
13%
T4
11%
T5
24%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
20
Cast same turn as drawn
53%
The "good card" funnel
2009 brought · 731 playersBrought to game
2009
Ever drawn
489
Reached battlefield
382
Still on board at game end
355
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 32% of the time (n=342) , vs 28% when it never left the library (n=1275).
When players drew this card but left it in hand, they won 29% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -1.9pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
555 instances3.2%
Library
64.0%
Battlefield
14.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
59 decks
-
2
Zada, Hedron Grinder
40 decks
-
3
The Ur-Dragon
36 decks
-
4
Kaalia of the Vast
25 decks
-
5
Fire Lord Azula
21 decks
-
6
Lightning, Army of One
20 decks
-
7
Kratos, God of War
17 decks
-
8
Pantlaza, Sun-Favored
17 decks
-
9
Ureni of the Unwritten
17 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
15 decks
Card text
Arena of Glory
Land
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add 
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.