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Part of Modern Horizons 3
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Arena of Glory
Land
·
Modern Horizons 3 (MH3)
3%
Decklist Inclusion
Times Brought
465
Decks Running
268
In Decks
2109
Decklist Inclusion
3%
Format
Final zone distribution
139 instances5.0%
Library
60.4%
Battlefield
15.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
16 decks
-
2
Krenko, Mob Boss
15 decks
-
3
The Ur-Dragon
13 decks
-
4
Lightning, Army of One
8 decks
-
5
Kaalia of the Vast
7 decks
-
6
Indoraptor, the Perfect Hybrid
6 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
8
Thor, God of Thunder
5 decks
-
9
Cloud, Ex-SOLDIER
4 decks
-
10
Deadpool, Trading Card
4 decks
The "good card" funnel
466 brought · 223 playersBrought to game
466
Ever drawn
125
Reached battlefield
93
Still on board at game end
84
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 31% of the time (n=92) , vs 31% when it never left the library (n=308).
When players drew this card but left it in hand, they won 29% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.5pp; 95% confidence interval -9.4pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
13%
T1
15%
T2
16%
T3
14%
T4
12%
T5
28%
T6-9
2%
T10+
Median
4
P25
2
· P75
6
· max
13
Cast same turn as drawn
58%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.