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Part of Modern Horizons 3
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#14 in Red Commander Staples
Live Play Data
Arena of Glory
Land
·
Modern Horizons 3 (MH3)
7%
Live Inclusion
Times Brought
4668
Decks Running
1923
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=848
17%
T1
16%
T2
15%
T3
13%
T4
11%
T5
23%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
20
Cast same turn as drawn
51%
The "good card" funnel
4670 brought · 1410 playersBrought to game
4670
Ever drawn
1117
Reached battlefield
848
Still on board at game end
782
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 34% of the time (n=768) , vs 29% when it never left the library (n=3002).
When players drew this card but left it in hand, they won 37% (n=225).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval +1.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1269 instances3.2%
Library
61.6%
Battlefield
15.3%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
133 decks
-
2
Zada, Hedron Grinder
63 decks
-
3
The Ur-Dragon
62 decks
-
4
Kaalia of the Vast
55 decks
-
5
Fire Lord Azula
52 decks
-
6
Kratos, God of War
37 decks
-
7
Ureni of the Unwritten
37 decks
-
8
Pantlaza, Sun-Favored
33 decks
-
9
Lightning, Army of One
31 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
27 decks
Card text
Arena of Glory
Land
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add 
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.