collections_bookmark Part of Modern Horizons 3 auto_awesome #7 in Red Commander Staples
Arena of Glory card art
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Arena of Glory

Land · Modern Horizons 3 (MH3)
Times Brought
838
Decks Running
444
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Arena of Glory card

Arena of Glory

Land
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Modern Horizons 3 (MH3) · Rare · Illustrated by Jorge Jacinto

Final zone distribution

164 instances
3.7%
Library
75.0%
Battlefield
7.9%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

839 brought · 361 players
Brought to game
839
Ever drawn
156
Reached battlefield
129
Still on board at game end
123

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 28% of the time (n=102) , vs 27% when it never left the library (n=515).

When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.1pp; 95% confidence interval -4.1pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
24%
T1
18%
T2
16%
T3
16%
T4
7%
T5
16%
T6-9
3%
T10+
Median 3 P25 2 · P75 5 · max 10
Cast same turn as drawn 60%
1174 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.