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Part of Secrets of Strixhaven
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#13 in Green Commander Staples
·
Instant
·
Conspiracy: Take the Crown (CN2)
Live Play Data
Berserk
1%
Live Inclusion
Times Brought
477
Decks Running
229
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=69
0%
T1
0%
T2
1%
T3
7%
T4
16%
T5
67%
T6-9
9%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
0%
(0 / 69 cast on T1)
Cast same turn as drawn
16%
The "good card" funnel
477 brought · 200 playersBrought to game
477
Ever drawn
116
Reached battlefield
69
Still on board at game end
9
≥ -9.0pp
Players who cast this card win 34% of the time (n=65) , vs 31% when it never left the library (n=298).
When players drew this card but left it in hand, they won 25% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -9.0pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances2.3%
Library
6.9%
Battlefield
54.6%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
37 decks
-
2
Kotis, the Fangkeeper
22 decks
-
3
Bruce Banner // The Incredible Hulk
11 decks
-
4
Minsc & Boo, Timeless Heroes
11 decks
-
5
Blor the Impervious
8 decks
-
6
Ghalta, Primal Hunger
8 decks
-
7
Zimone, Infinite Analyst
6 decks
-
8
Eshki, Temur's Roar
5 decks
-
9
Marwyn, the Nurturer
5 decks
-
10
Skullbriar, the Walking Grave
4 decks
Card text
Berserk
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Conspiracy: Take the Crown (CN2)
·
Mythic
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.