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Part of Secrets of Strixhaven
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#14 in Green Commander Staples
·
Instant
·
Conspiracy: Take the Crown (CN2)
Card Preview
Berserk
Times Brought
374
Decks Running
184
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Berserk
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Conspiracy: Take the Crown (CN2)
·
Mythic
·
Illustrated by Steve Prescott
Final zone distribution
72 instances1.4%
Library
20.8%
Battlefield
30.6%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
27 decks
-
2
Kotis, the Fangkeeper
20 decks
-
3
Ghalta, Primal Hunger
12 decks
-
4
Tifa Lockhart
12 decks
-
5
Blor the Impervious
11 decks
-
6
Minsc & Boo, Timeless Heroes
11 decks
-
7
Bruce Banner // The Incredible Hulk
6 decks
-
8
Eshki, Temur's Roar
6 decks
-
9
Arahbo, Roar of the World
5 decks
-
10
Marwyn, the Nurturer
5 decks
The "good card" funnel
377 brought · 176 playersBrought to game
377
Ever drawn
70
Reached battlefield
34
Still on board at game end
15
≥ +2.7pp
Players who cast this card win 40% of the time (n=24) , vs 28% when it never left the library (n=242).
When players drew this card but left it in hand, they won 22% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +2.7pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
9%
T3
12%
T4
18%
T5
50%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
0%
(0 / 34 cast on T1)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.