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Part of Marvel Super Heroes
·
Legendary Creature — God Hero Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Kid Loki
1%
Live Inclusion
Times Brought
269
Decks Running
110
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=50
20%
T1
8%
T2
12%
T3
8%
T4
6%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
6
· max
11
On curve
20%
(10 / 50 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
269 brought · 110 playersBrought to game
269
Ever drawn
75
Reached battlefield
48
Still on board at game end
24
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 22% of the time (n=43) , vs 28% when it never left the library (n=166).
When players drew this card but left it in hand, they won 37% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.7pp; 95% confidence interval -19.5pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances9.0%
Library
30.8%
Battlefield
34.6%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
21 decks
-
2
Doctor Doom, King of Latveria
14 decks
-
3
Ms. Bumbleflower
10 decks
-
4
Kratos, Stoic Father
9 decks
-
5
Atreus, Impulsive Son
5 decks
-
6
The Wise Mothman
5 decks
-
7
Shang-Chi and the Ten Rings
4 decks
-
8
Bruce Banner // The Incredible Hulk
3 decks
-
9
Doctor Octopus, Master Planner
3 decks
-
10
Loki, the Deceiver
3 decks
Card text
Kid Loki
Legendary Creature — God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
1 / 1
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.