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Part of Marvel Super Heroes
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#20 in Blue Commander Staples
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Legendary Creature — God Hero Villain
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Marvel Super Heroes (MSH)
Live Play Data
Kid Loki
1%
Live Inclusion
Times Brought
462
Decks Running
175
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=87
15%
T1
7%
T2
10%
T3
10%
T4
10%
T5
40%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
15%
(13 / 87 cast on T1)
Cast same turn as drawn
58%
The "good card" funnel
462 brought · 172 playersBrought to game
462
Ever drawn
130
Reached battlefield
85
Still on board at game end
41
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 28% of the time (n=76) , vs 27% when it never left the library (n=283).
When players drew this card but left it in hand, they won 42% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -9.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances5.1%
Library
29.7%
Battlefield
38.4%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
27 decks
-
2
The Astonishing Ant-Man
26 decks
-
3
Ms. Bumbleflower
15 decks
-
4
Kratos, Stoic Father
11 decks
-
5
Shang-Chi and the Ten Rings
7 decks
-
6
Bruce Banner // The Incredible Hulk
6 decks
-
7
Captain America, Team Leader
6 decks
-
8
Denzilore Fatehold
6 decks
-
9
The Wise Mothman
6 decks
-
10
Atreus, Impulsive Son
5 decks
Card text
Kid Loki
Legendary Creature — God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
1 / 1
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.