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Part of Marvel Super Heroes
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#5 in Blue Commander Staples
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Legendary Creature — God Hero Villain
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Marvel Super Heroes (MSH)
Live Play Data
Kid Loki
1%
Live Inclusion
Times Brought
358
Decks Running
140
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=61
16%
T1
8%
T2
13%
T3
7%
T4
8%
T5
41%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
16%
(10 / 61 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
358 brought · 138 playersBrought to game
358
Ever drawn
97
Reached battlefield
59
Still on board at game end
31
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 25% of the time (n=53) , vs 28% when it never left the library (n=220).
When players drew this card but left it in hand, they won 38% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.7pp; 95% confidence interval -15.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances6.8%
Library
30.1%
Battlefield
35.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
24 decks
-
2
The Astonishing Ant-Man
24 decks
-
3
Ms. Bumbleflower
14 decks
-
4
Kratos, Stoic Father
9 decks
-
5
Atreus, Impulsive Son
5 decks
-
6
Bruce Banner // The Incredible Hulk
5 decks
-
7
The Wise Mothman
5 decks
-
8
Loki, the Deceiver
4 decks
-
9
Shang-Chi and the Ten Rings
4 decks
-
10
Doctor Octopus, Master Planner
3 decks
Card text
Kid Loki
Legendary Creature — God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
1 / 1
Marvel Super Heroes (MSH)
·
Uncommon
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Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.