Summary
Shang-Chi and the Ten Rings is a Magic: The Gathering commander tracked across 110 recorded Playgroup games, winning 41% of them (46–59) at an Elo of 1,572, ranking #866 globally.
Wins average 8 turns, with 5 damage dealt and 0.62 player kills per game on average.
Frequently Asked
What is Shang-Chi and the Ten Rings's win rate?
How long do winning games with Shang-Chi and the Ten Rings take?
How many decks use Shang-Chi and the Ten Rings?
Global Elo trend
Commander popularity trend
Misc. stats
Top 5 public decks
| Rank | Elo | User | Games | Wins |
|---|---|---|---|---|
| 1 | 1534 | jack black belt | 2 | 1 |
| 2 | 1500 | Hodybonesjones | 2 | 0 |
| 3 | 1500 | Cayron | 3 | 1 |
| 4 | 1488 | NeroTheSable | 1 | 0 |
| 5 | 1487 | SammyPitts | 1 | 0 |
How does this commander win?
When Shang-Chi and the Ten Rings wins, 70.27% of wins come via commander damage across tracked games with a recorded win condition.
Does seating order matter?
Shang-Chi and the Ten Rings wins 60.0% of games from position 1 and 17.86% from position 4 across tracked games.
Do mulligans hurt this commander?
Across tracked games, Shang-Chi and the Ten Rings wins 36.96% after 0 mulligans and 0.0% after 6 mulligans.
How do players rate games with this commander?
Pilot rating
Pilots rate their own games with Shang-Chi and the Ten Rings 3.82/5 on average, across 79 self-reports.
Opponent salt
When Shang-Chi and the Ten Rings wins, opponents flag the game as salty 10.9% of the time across 46 tracked wins.
Best and worst matchups
Opposing commanders with at least ten tracked games against Shang-Chi and the Ten Rings. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.