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Part of Marvel Super Heroes
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#20 in Blue Commander Staples
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Legendary Creature — God Hero Villain
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Marvel Super Heroes (MSH)
Card Preview
Kid Loki
Times Brought
284
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kid Loki
Legendary Creature — God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
1 / 1
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Mintautas Šukys
Final zone distribution
58 instances1.7%
Library
46.6%
Battlefield
36.2%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
19 decks
-
2
Doctor Doom, King of Latveria
16 decks
-
3
Kratos, Stoic Father
11 decks
-
4
Ms. Bumbleflower
9 decks
-
5
Thanos, the Mad Titan
5 decks
-
6
Bruce Banner // The Incredible Hulk
4 decks
-
7
Captain America, Team Leader
4 decks
-
8
Denzilore Fatehold
4 decks
-
9
Kang, Temporal Tyrant
4 decks
-
10
Loki, the Deceiver
4 decks
The "good card" funnel
284 brought · 132 playersBrought to game
284
Ever drawn
56
Reached battlefield
44
Still on board at game end
27
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 30% of the time (n=37) , vs 28% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -6.9pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
30%
T1
7%
T2
9%
T3
15%
T4
7%
T5
33%
T6-9
0%
T10+
Median
4.0
P25
1
· P75
6
· max
9
On curve
30%
(14 / 46 cast on T1)
Cast same turn as drawn
60%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.