collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #12 in Red Commander Staples
Delayed Blast Fireball card art
Live Play Data

Delayed Blast Fireball

{1} {R} {R} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
831
Decks Running
347
Median Cast Turn
6
Drawn → Played
53%
Format

First-cast turn

n=115
0%
T1
2%
T2
5%
T3
7%
T4
16%
T5
55%
T6-9
16%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 7% (6 / 115 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

831 brought · 301 players
Brought to game
831
Ever drawn
216
Reached battlefield
115
Still on board at game end
16
≥ +7.1pp

Players who cast this card win 48% of the time (n=108) , vs 31% when it never left the library (n=524).

When players drew this card but left it in hand, they won 26% (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.9pp; 95% confidence interval +7.1pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

243 instances
4.9%
Library
6.6%
Battlefield
46.9%
Graveyard
21.0%
Exile

Commanders that played this card

in tracked games
Card text
Delayed Blast Fireball card

Delayed Blast Fireball

{1} {R} {R}
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Andreas Zafiratos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.