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Part of Commander Legends: Battle for Baldur's Gate
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#13 in Red Commander Staples
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Instant
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Delayed Blast Fireball
2%
Live Inclusion
Times Brought
1141
Decks Running
453
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=152
0%
T1
3%
T2
5%
T3
7%
T4
14%
T5
55%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
8%
(8 / 152 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
1141 brought · 392 playersBrought to game
1141
Ever drawn
282
Reached battlefield
152
Still on board at game end
23
≥ +9.4pp
Players who cast this card win 48% of the time (n=142) , vs 30% when it never left the library (n=725).
When players drew this card but left it in hand, they won 33% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +9.4pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
327 instances4.6%
Library
7.0%
Battlefield
47.4%
Graveyard
22.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Zuko
23 decks
-
2
Prosper, Tome-Bound
20 decks
-
3
Faldorn, Dread Wolf Herald
17 decks
-
4
Fire Lord Azula
15 decks
-
5
Flubs, the Fool
14 decks
-
6
Judith, Carnage Connoisseur
12 decks
-
7
Abaddon the Despoiler
11 decks
-
8
Krenko, Mob Boss
11 decks
-
9
Rocco, Street Chef
11 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
10 decks
Card text
Delayed Blast Fireball
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Andreas Zafiratos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.