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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Delayed Blast Fireball
Times Brought
237
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Delayed Blast Fireball
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
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Illustrated by Andreas Zafiratos
Final zone distribution
52 instances1.9%
Library
9.6%
Battlefield
40.4%
Graveyard
21.2%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
9 decks
-
2
Fire Lord Zuko
8 decks
-
3
Prosper, Tome-Bound
7 decks
-
4
Fire Lord Azula
5 decks
-
5
Abaddon the Despoiler
4 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
7
Faldorn, Dread Wolf Herald
4 decks
-
8
Bre of Clan Stoutarm
3 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
10
Judith, Carnage Connoisseur
3 decks
The "good card" funnel
237 brought · 132 playersBrought to game
237
Ever drawn
47
Reached battlefield
28
Still on board at game end
5
≥ -4.6pp
Players who cast this card win 31% of the time (n=24) , vs 25% when it never left the library (n=150).
Observed gap +6.1pp; 95% confidence interval -4.6pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
4%
T1
11%
T2
4%
T3
4%
T4
18%
T5
57%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
18%
(1 / 28 cast on T3)
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.