collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #15 in Red Commander Staples format_list_numbered #7 red board wipe
Delayed Blast Fireball card art
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Delayed Blast Fireball

{1} {R} {R} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
596
Decks Running
325
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Delayed Blast Fireball card

Delayed Blast Fireball

{1} {R} {R}
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Andreas Zafiratos

Final zone distribution

129 instances
4.7%
Library
10.1%
Battlefield
43.4%
Graveyard
18.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

596 brought · 299 players
Brought to game
596
Ever drawn
118
Reached battlefield
73
Still on board at game end
13
≥ -0.5pp

Players who cast this card win 31% of the time (n=59) , vs 25% when it never left the library (n=336).

When players drew this card but left it in hand, they won 24% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval -0.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
1%
T1
5%
T2
4%
T3
4%
T4
18%
T5
60%
T6-9
7%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 11% (3 / 73 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.