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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Trouble in Pairs
5%
Live Inclusion
Times Brought
1885
Decks Running
855
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=263
0%
T1
2%
T2
10%
T3
16%
T4
17%
T5
47%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
28%
(42 / 263 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
1885 brought · 640 playersBrought to game
1885
Ever drawn
488
Reached battlefield
263
Still on board at game end
201
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 34% of the time (n=241) , vs 28% when it never left the library (n=1185).
When players drew this card but left it in hand, they won 29% (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -0.6pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
548 instances2.6%
Library
36.7%
Battlefield
21.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
35 decks
-
2
Ms. Bumbleflower
29 decks
-
3
Anti-Venom, Horrifying Healer
26 decks
-
4
Nelly Borca, Impulsive Accuser
22 decks
-
5
Queen Marchesa
21 decks
-
6
Kaalia of the Vast
20 decks
-
7
Y'shtola, Night's Blessed
20 decks
-
8
Whtz, the Bibliophile
19 decks
-
9
Mr. House, President and CEO
17 decks
-
10
Aminatou, Veil Piercer
14 decks
Card text
Trouble in Pairs
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Fay Dalton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.