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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Trouble in Pairs
5%
Live Inclusion
Times Brought
822
Decks Running
420
Median Cast Turn
6.0
Drawn → Played
51%
Format
First-cast turn
n=112
0%
T1
1%
T2
10%
T3
13%
T4
17%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
9
· max
14
On curve
23%
(14 / 112 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
822 brought · 334 playersBrought to game
822
Ever drawn
218
Reached battlefield
112
Still on board at game end
87
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 33% of the time (n=100) , vs 27% when it never left the library (n=510).
When players drew this card but left it in hand, they won 29% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -3.4pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
244 instances2.0%
Library
35.7%
Battlefield
20.9%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
22 decks
-
2
Giada, Font of Hope
17 decks
-
3
Anti-Venom, Horrifying Healer
15 decks
-
4
Nelly Borca, Impulsive Accuser
13 decks
-
5
Mr. House, President and CEO
12 decks
-
6
Queen Marchesa
12 decks
-
7
Kaalia of the Vast
11 decks
-
8
Y'shtola, Night's Blessed
11 decks
-
9
Aminatou, Veil Piercer
8 decks
-
10
Lightning, Army of One
8 decks
Card text
Trouble in Pairs
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Fay Dalton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.