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Trouble in Pairs card art
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Trouble in Pairs

{2} {W} {W} · Enchantment · Murders at Karlov Manor Commander (MKC)
Times Brought
435
Decks Running
220
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Trouble in Pairs card

Trouble in Pairs

{2} {W} {W}
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Fay Dalton

Final zone distribution

93 instances
1.1%
Library
28.0%
Battlefield
19.4%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

435 brought · 184 players
Brought to game
435
Ever drawn
85
Reached battlefield
37
Still on board at game end
26

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.2pp

Players who cast this card win 27% of the time (n=30) , vs 25% when it never left the library (n=263).

When players drew this card but left it in hand, they won 22% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -8.2pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
3%
T1
3%
T2
16%
T3
11%
T4
30%
T5
30%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 19
On curve 32% (4 / 37 cast on T4) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.