Trouble in Pairs
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Trouble in Pairs
Final zone distribution
93 instancesCommanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
11 decks
-
2
Giada, Font of Hope
10 decks
-
3
Edgar Markov
7 decks
-
4
Hope Estheim
7 decks
-
5
Kaalia of the Vast
7 decks
-
6
Ms. Bumbleflower
7 decks
-
7
Y'shtola, Night's Blessed
6 decks
-
8
Mr. House, President and CEO
4 decks
-
9
Arabella, Abandoned Doll
3 decks
-
10
Avacyn, Angel of Hope
3 decks
The "good card" funnel
435 brought · 184 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=30) , vs 25% when it never left the library (n=263).
When players drew this card but left it in hand, they won 22% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -8.2pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.