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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Guff Rewrites History
1%
Live Inclusion
Times Brought
520
Decks Running
185
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=108
0%
T1
1%
T2
4%
T3
16%
T4
22%
T5
47%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
5%
(4 / 108 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
520 brought · 175 playersBrought to game
520
Ever drawn
148
Reached battlefield
108
Still on board at game end
4
≥ -7.2pp
Players who cast this card win 40% of the time (n=99) , vs 36% when it never left the library (n=315).
When players drew this card but left it in hand, they won 44% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -7.2pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instances2.9%
Library
2.3%
Battlefield
65.1%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
34 decks
-
2
Rocco, Street Chef
19 decks
-
3
Deadpool, Trading Card
11 decks
-
4
Ian Malcolm, Chaotician
11 decks
-
5
The Lord of Pain
11 decks
-
6
Jace, Multiverse Architect
5 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
8
Tokka & Rahzar, Terrible Twos
4 decks
-
9
Itazura, Lingering Wick
3 decks
-
10
Kynaios and Tiro of Meletis
3 decks
Card text
Guff Rewrites History
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Commander Masters (CMM)
·
Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.