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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Guff Rewrites History
1%
Decklist Inclusion
Times Brought
196
Decks Running
72
In Decks
652
Decklist Inclusion
1%
Format
Card text
Guff Rewrites History
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Commander Masters (CMM)
·
Rare
·
Illustrated by Matt Stewart
Final zone distribution
56 instances1.8%
Library
62.5%
Graveyard
21.4%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Commodore Guff
12 decks
-
2
Rocco, Street Chef
8 decks
-
3
Deadpool, Trading Card
5 decks
-
4
The Lord of Pain
4 decks
-
5
Tokka & Rahzar, Terrible Twos
4 decks
-
6
Abaddon the Despoiler
2 decks
-
7
Ian Malcolm, Chaotician
2 decks
-
8
Kykar, Wind's Fury
2 decks
-
9
The War Doctor
2 decks
-
10
Vaevictis Asmadi, the Dire
2 decks
The "good card" funnel
196 brought · 72 playersBrought to game
196
Ever drawn
45
Reached battlefield
33
Still on board at game end
0
≥ -18.9pp
Players who cast this card win 34% of the time (n=31) , vs 35% when it never left the library (n=127).
Observed gap -0.6pp; 95% confidence interval -18.9pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
3%
T2
0%
T3
9%
T4
12%
T5
64%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
18
On curve
3%
(0 / 33 cast on T3)
Cast same turn as drawn
31%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.