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Guff Rewrites History card art
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Guff Rewrites History

{2} {R} · Instant · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
196
Decks Running
72
In Decks
652
Decklist Inclusion
1%
Format
Card text
Guff Rewrites History card

Guff Rewrites History

{2} {R}
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Commander Masters (CMM) · Rare · Illustrated by Matt Stewart

Final zone distribution

56 instances
1.8%
Library
62.5%
Graveyard
21.4%
Exile
14.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

196 brought · 72 players
Brought to game
196
Ever drawn
45
Reached battlefield
33
Still on board at game end
0
≥ -18.9pp

Players who cast this card win 34% of the time (n=31) , vs 35% when it never left the library (n=127).

Observed gap -0.6pp; 95% confidence interval -18.9pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
3%
T2
0%
T3
9%
T4
12%
T5
64%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 18
On curve 3% (0 / 33 cast on T3) Cast same turn as drawn 31%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.