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Part of Duskmourn: House of Horror
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#18 in Green Commander Staples
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Walk-In Closet // Forgotten Cellar
1%
Decklist Inclusion
Times Brought
189
Decks Running
109
In Decks
861
Decklist Inclusion
1%
Format
Card text
Walk-In Closet
Enchantment — Room
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Forgotten Cellar
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Miklós Ligeti
Final zone distribution
55 instances3.6%
Library
43.6%
Battlefield
27.3%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
22 decks
-
2
Teval, the Balanced Scale
11 decks
-
3
Marina Vendrell
10 decks
-
4
Flubs, the Fool
7 decks
-
5
The Necrobloom
7 decks
-
6
Azusa, Lost but Seeking
4 decks
-
7
Glarb, Calamity's Augur
4 decks
-
8
Homer, the Hermit
3 decks
-
9
Aesi, Tyrant of Gyre Strait
2 decks
-
10
Bristly Bill, Spine Sower
2 decks
The "good card" funnel
189 brought · 103 playersBrought to game
189
Ever drawn
46
Reached battlefield
30
Still on board at game end
24
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 41% of the time (n=26) , vs 26% when it never left the library (n=126).
Observed gap +15.4pp; 95% confidence interval -3.9pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
10%
T2
13%
T3
13%
T4
13%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
4
· P75
8
· max
11
On curve
83%
(4 / 30 cast on T8)
Cast same turn as drawn
31%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.