collections_bookmark Part of Duskmourn: House of Horror auto_awesome #15 in Green Commander Staples
Walk-In Closet // Forgotten Cellar card art
Live Play Data

Walk-In Closet // Forgotten Cellar

{2} {G} {3} {G} {G} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
436
Decks Running
228
Median Cast Turn
6
Drawn → Played
66%
Format

First-cast turn

n=81
0%
T1
7%
T2
15%
T3
11%
T4
11%
T5
48%
T6-9
7%
T10+
Median 6 P25 4 · P75 7 · max 15
On curve 85% (7 / 81 cast on T8) Cast same turn as drawn 36%

The "good card" funnel

436 brought · 215 players
Brought to game
436
Ever drawn
122
Reached battlefield
81
Still on board at game end
62

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 37% of the time (n=75) , vs 25% when it never left the library (n=250).

When players drew this card but left it in hand, they won 24% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval -0.2pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

148 instances
3.4%
Library
41.9%
Battlefield
25.7%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Walk-In Closet // Forgotten Cellar card

Walk-In Closet

{2} {G}
Enchantment — Room
You may play lands from your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar

{3} {G} {G}
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Miklós Ligeti

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.