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Part of Duskmourn: House of Horror
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#11 in Green Commander Staples
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Live Play Data
Walk-In Closet // Forgotten Cellar
1%
Live Inclusion
Times Brought
327
Decks Running
172
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=61
0%
T1
8%
T2
13%
T3
13%
T4
13%
T5
46%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
89%
(6 / 61 cast on T8)
Cast same turn as drawn
35%
The "good card" funnel
327 brought · 163 playersBrought to game
327
Ever drawn
93
Reached battlefield
61
Still on board at game end
46
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 40% of the time (n=56) , vs 28% when it never left the library (n=194).
When players drew this card but left it in hand, they won 26% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -1.6pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances3.6%
Library
41.8%
Battlefield
27.3%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
33 decks
-
2
Marina Vendrell
16 decks
-
3
Teval, the Balanced Scale
15 decks
-
4
Flubs, the Fool
9 decks
-
5
The Necrobloom
9 decks
-
6
Glarb, Calamity's Augur
6 decks
-
7
Homer, the Hermit
6 decks
-
8
Azusa, Lost but Seeking
5 decks
-
9
Omnath, Locus of Creation
4 decks
-
10
Thalia and The Gitrog Monster
4 decks
Card text
Walk-In Closet
Enchantment — Room
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Forgotten Cellar
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Miklós Ligeti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.