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Part of Duskmourn: House of Horror
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#18 in Green Commander Staples
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Walk-In Closet // Forgotten Cellar
Times Brought
109
Decks Running
62
In Decks
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Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Walk-In Closet
Enchantment — Room
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Forgotten Cellar
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Miklós Ligeti
Final zone distribution
36 instances2.8%
Library
36.1%
Battlefield
30.6%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Marina Vendrell
9 decks
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2
Hearthhull, the Worldseed
8 decks
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3
Teval, the Balanced Scale
7 decks
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4
Flubs, the Fool
4 decks
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5
Azusa, Lost but Seeking
3 decks
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6
The Necrobloom
3 decks
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7
Zimone, Mystery Unraveler
3 decks
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8
Omnath, Locus of Creation
2 decks
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9
Szarel, Genesis Shepherd
2 decks
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10
The Gitrog Monster
2 decks
The "good card" funnel
110 brought · 63 playersBrought to game
110
Ever drawn
29
Reached battlefield
18
Still on board at game end
13
≥ -15.3pp
Players who cast this card win 26% of the time (n=17) , vs 28% when it never left the library (n=56).
Observed gap -1.7pp; 95% confidence interval -15.3pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.