auto_awesome
#6 in Blue Commander Staples
·
Instant
·
The List (PLST)
Live Play Data
Nexus of Fate
1%
Live Inclusion
Times Brought
809
Decks Running
318
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=174
0%
T1
1%
T2
2%
T3
8%
T4
11%
T5
63%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
18
On curve
63%
(37 / 174 cast on T7)
Cast same turn as drawn
46%
The "good card" funnel
812 brought · 299 playersBrought to game
812
Ever drawn
251
Reached battlefield
174
Still on board at game end
32
≥ +27.1pp
Players who cast this card win 64% of the time (n=157) , vs 30% when it never left the library (n=475).
When players drew this card but left it in hand, they won 36% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +35.0pp; 95% confidence interval +27.1pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instances40.7%
Library
11.9%
Battlefield
11.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
17 decks
-
2
Quandrix, the Proof
15 decks
-
3
Narset, Enlightened Master
14 decks
-
4
Marvo, Deep Operative
13 decks
-
5
Fire Lord Azula
12 decks
-
6
Imoti, Celebrant of Bounty
10 decks
-
7
Yennett, Cryptic Sovereign
10 decks
-
8
Yuriko, the Tiger's Shadow
10 decks
-
9
Maelstrom Wanderer
9 decks
-
10
Urza, Lord High Artificer
9 decks
Card text
Nexus of Fate
Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
The List (PLST)
·
Mythic
·
Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.