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Part of Marvel Super Heroes
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#3 in Green Commander Staples
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Enchantment
·
Onslaught (ONS)
Live Play Data
Steely Resolve
1%
Live Inclusion
Times Brought
262
Decks Running
105
Median Cast Turn
4
Drawn → Played
66%
Format
First-cast turn
n=37
8%
T1
14%
T2
22%
T3
11%
T4
8%
T5
38%
T6-9
0%
T10+
Median
4
P25
3
· P75
6
· max
9
On curve
22%
(5 / 37 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
262 brought · 97 playersBrought to game
262
Ever drawn
56
Reached battlefield
37
Still on board at game end
31
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 30% of the time (n=37) , vs 32% when it never left the library (n=162).
When players drew this card but left it in hand, they won 8% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -17.2pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances3.2%
Library
50.0%
Battlefield
12.9%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
42 decks
-
2
The Unbeatable Squirrel Girl
7 decks
-
3
The First Sliver
6 decks
-
4
Beorn the Fierce
5 decks
-
5
Bello, Bard of the Brambles
4 decks
-
6
Gishath, Sun's Avatar
3 decks
-
7
Sliver Overlord
2 decks
-
8
Ureni of the Unwritten
2 decks
-
9
Aatchik, Emerald Radian
1 decks
-
10
Animar, Soul of Elements
1 decks
Card text
Steely Resolve
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught (ONS)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.