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Part of Marvel Super Heroes
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#7 in Green Commander Staples
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Enchantment
·
Onslaught (ONS)
Live Play Data
Steely Resolve
1%
Live Inclusion
Times Brought
390
Decks Running
141
Median Cast Turn
4
Drawn → Played
67%
Format
First-cast turn
n=57
7%
T1
11%
T2
25%
T3
14%
T4
11%
T5
33%
T6-9
0%
T10+
Median
4
P25
3
· P75
6
· max
9
On curve
18%
(6 / 57 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
390 brought · 131 playersBrought to game
390
Ever drawn
85
Reached battlefield
57
Still on board at game end
48
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 32% of the time (n=52) , vs 29% when it never left the library (n=251).
When players drew this card but left it in hand, they won 12% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -10.2pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances4.2%
Library
50.0%
Battlefield
13.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
56 decks
-
2
The Unbeatable Squirrel Girl
9 decks
-
3
The First Sliver
7 decks
-
4
Beorn the Fierce
6 decks
-
5
Bello, Bard of the Brambles
5 decks
-
6
Gishath, Sun's Avatar
3 decks
-
7
Sliver Overlord
3 decks
-
8
Ashling, the Limitless
2 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Tiamat
2 decks
Card text
Steely Resolve
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught (ONS)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.