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Part of Marvel Super Heroes
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#7 in Green Commander Staples
·
Enchantment
·
Onslaught (ONS)
Card Preview
Steely Resolve
Times Brought
277
Decks Running
104
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Steely Resolve
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Onslaught (ONS)
·
Rare
·
Illustrated by Greg Staples
Final zone distribution
55 instances3.6%
Library
49.1%
Battlefield
18.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
50 decks
-
2
The Unbeatable Squirrel Girl
7 decks
-
3
The First Sliver
3 decks
-
4
Ashling, the Limitless
2 decks
-
5
Kumena, Tyrant of Orazca
2 decks
-
6
Lathril, Blade of the Elves
2 decks
-
7
Morophon, the Boundless
2 decks
-
8
Seshiro the Anointed
2 decks
-
9
Sliver Overlord
2 decks
-
10
Amzu, Swarm's Hunger
1 decks
The "good card" funnel
277 brought · 103 playersBrought to game
277
Ever drawn
50
Reached battlefield
36
Still on board at game end
27
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 23% of the time (n=28) , vs 24% when it never left the library (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -10.4pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
14%
T1
22%
T2
6%
T3
8%
T4
8%
T5
39%
T6-9
3%
T10+
Median
4.5
P25
2
· P75
7
· max
10
On curve
36%
(8 / 36 cast on T2)
Cast same turn as drawn
52%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.